Code Review
2 using System.Collections;
3 using UnityStandardAssets.Utility;
4
5 public class Chase : MonoBehaviour {
6
7
8 WaypointProgressTracker pTracker;
9
10 void Start()
11 {
12 pTracker = transform.parent.parent.GetComponent<WaypointProgressTracker> ();
13 }
14
15 void OnTriggerEnter(Collider playerPlane)
16 {
17 Debug.Log ("trigger");
18
19 if (playerPlane.tag == "PlayerCollider")
20 {
21
22 pTracker.circuit = GameObject.FindWithTag ("ChaseCircuit").GetComponent<WaypointCircuit>();
23 }
24 }
25
26 }