1 using System;
2 using
UnityEngine;
3
4 namespace
UnityStandardAssets.ImageEffects
5 {
6     
[ExecuteInEditMode]
7     
[AddComponentMenu("Image Effects/Color Adjustments/Color Correction (Ramp)")]
8     
public class ColorCorrectionRamp : ImageEffectBase {
9         
public Texture textureRamp;
10
11         
// Called by camera to apply image effect
12         
void OnRenderImage (RenderTexture source, RenderTexture destination) {
13             material.SetTexture (
"_RampTex", textureRamp);
14             Graphics.Blit (source, destination, material);
15         }
16     }
17 }