- SepiaTone.cs
- Scripts /
- ImageEffects /
- Effects /
- Standard Assets /
- Assets /
- project /
1 using System;
2 using UnityEngine;
3
4 namespace UnityStandardAssets.ImageEffects
5 {
6 [ExecuteInEditMode]
7 [AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")]
8 public class SepiaTone : ImageEffectBase
9 {
10 // Called by camera to apply image effect
11 void OnRenderImage (RenderTexture source, RenderTexture destination)
12 {
13 Graphics.Blit (source, destination, material);
14 }
15 }
16 }
2 using UnityEngine;
3
4 namespace UnityStandardAssets.ImageEffects
5 {
6 [ExecuteInEditMode]
7 [AddComponentMenu("Image Effects/Color Adjustments/Sepia Tone")]
8 public class SepiaTone : ImageEffectBase
9 {
10 // Called by camera to apply image effect
11 void OnRenderImage (RenderTexture source, RenderTexture destination)
12 {
13 Graphics.Blit (source, destination, material);
14 }
15 }
16 }