Hide
How do I use Hide
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
Line | Code | Ex.. |
---|---|---|
80 | this.Hide(); | 1 |
241 | label1.Hide(); | 2 |
265 | this.Hide(); | 3 |
10 | if (HideUI) | 4 |
151 | tex.hideFlags = HideFlags.HideAndDontSave; | 5 |
184 | tex.hideFlags = HideFlags.HideAndDontSave; | 6 |
45 | bool hidePort = false; | 7 |
992 | photonHandler.gameObject.hideFlags = 0; | 8 |
1081 | photonHandler.gameObject.hideFlags = 0; | 9 |
10 | protected virtual void Hide() | 10 |
File name: frmLogin.cs
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66 private void btLog_Click(object sender, EventArgs e)
67 {
68 try
69 {
70 if (txtdangnhap.Text == "" || txtmatkhau.Text == "")
71 {
72 MessageBox.Show("Bạn chưa điền đầy đủ thông tin", "Có lỗi xảy ra!");
73 txtdangnhap.Focus();
74 return;
75 }
76 if(txtdangnhap.Text=="admin" && txtmatkhau.Text=="admin")
77 {
78 if (MessageBox.Show("Chào mừng bạn đã đến với mục quản lý dành cho giáo viên", "Thông báo", MessageBoxButtons.OK) == DialogResult.OK)
79 {
80 this.Hide();
81 frmQuanLy_Admin admin = new frmQuanLy_Admin();
82 admin.ShowDialog();
83
84 }
85
86 }
87 else
88 {
89 SqlConnection con = new SqlConnection("server=.\\SQLEXPRESS;database=QL_Thitracnghiem;integrated security=true");
90 con.Open();
91 SqlCommand cmd = new SqlCommand("Select MatKhau from THISINH where TenDangNhap ='" + txtdangnhap.Text + "'", con);
92 SqlDataReader reader = cmd.ExecuteReader();
93 reader.Read();
94 if (txtmatkhau.Text == reader.GetValue(0).ToString())
95 {
96 MessageBox.Show("Bạn đã đăng nhập thành công!", "Thành công");
97 reader.Close();
98 con.Close();
99 this.Close();
100 frmLuaChon frmChon = new frmLuaChon();
101 frmChon.ShowDialog();
102 this.Hide();
103
104 }
105 else
106 {
107 MessageBox.Show("Sai Mật Khẩu");
108 txtmatkhau.Focus();
109 }
110 reader.Close();
111 con.Close();
112 }
113
114 }
115
116 catch (Exception)
117 {
118
119 MessageBox.Show("Tên đăng nhập và mật khẩu không hợp lệ","Có lỗi xảy ra");
120 txtdangnhap.Focus();
121
122 }
123 }
File name: frmThi.cs
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235 private void frmThi_Load(object sender, EventArgs e)
236 {
237 test();
238 dapan();
239 getData(iRows);
240 load();
241 label1.Hide();
242 }
File name: frmThiThat.cs
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261 private void btketthuc_Click(object sender, EventArgs e)
262 {
263 if (MessageBox.Show("Bạn có chắc chắn kết thúc không ?" , "Thông báo", MessageBoxButtons.YesNo, MessageBoxIcon.Warning) == DialogResult.Yes)
264 {
265 this.Hide();
266 try
267 {
268 timer1.Stop();
269 btketthuc.Enabled = false;
270
271 GhiLaiDapAnTS();
272 SoCauDung = 0;
273 for (int i = 0; i < SoCauHoi; i++)
274 {
275 if (BangDeThi.Rows[i][6].ToString().ToUpper() == BangDeThi.Rows[i][7].ToString().ToUpper())
276 SoCauDung++;
277
278 }
279
280 diem = SoCauDung * 2;
281 MessageBox.Show("Đúng " + SoCauDung.ToString() + " câu " + " Bạn được " + diem.ToString() + " điểm ");
282 this.Close();
283 string ten = lbhoten.Text;
284 string mats = lbmathisinh.Text;
285 string diem1 = diem.ToString();
286 string socaudung = SoCauDung.ToString();
287 frmKetQua ketqua = new frmKetQua(ten,mats,diem1,socaudung);
288 ketqua.ShowDialog();
289 //them form ket qua tai day
290
291 }
292 catch (Exception ex)
293 { MessageBox.Show(ex.Message); }
294 }
295 else
296 { return; }
297 }
File name: DemoBoxesGui.cs
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8 void OnGUI()
9 {
10 if (HideUI)
11 {
12 return;
13 }
14
15 GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());
16
17 if (!PhotonNetwork.connected)
18 {
19 if (GUILayout.Button("Connect"))
20 {
21 PhotonNetwork.ConnectUsingSettings(null);
22 }
23 }
24 else
25 {
26 if (GUILayout.Button("Disconnect"))
27 {
28 PhotonNetwork.Disconnect();
29 }
30 }
31
32 }
File name: ReorderableListResources.cs
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147 public static Texture2D CreatePixelTexture( string name, Color color )
148 {
149 var tex = new Texture2D( 1, 1, TextureFormat.ARGB32, false, true );
150 tex.name = name;
151 tex.hideFlags = HideFlags.HideAndDontSave;
152 tex.filterMode = FilterMode.Point;
153 tex.SetPixel( 0, 0, color );
154 tex.Apply();
155 return tex;
156 }
File name: ReorderableListResources.cs
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168 private static void LoadResourceAssets()
169 {
170 var skin = EditorGUIUtility.isProSkin ? s_DarkSkin : s_LightSkin;
171 s_Cached = new Texture2D[ skin.Length ];
172
173 for( int i = 0; i < s_Cached.Length; ++i )
174 {
175 // Get image data (PNG) from base64 encoded strings.
176 byte[] imageData = Convert.FromBase64String( skin[ i ] );
177
178 // Gather image size from image data.
179 int texWidth, texHeight;
180 GetImageSize( imageData, out texWidth, out texHeight );
181
182 // Generate texture asset.
183 var tex = new Texture2D( texWidth, texHeight, TextureFormat.ARGB32, false, true );
184 tex.hideFlags = HideFlags.HideAndDontSave;
185 tex.name = "(Generated) ReorderableList:" + i;
186 tex.filterMode = FilterMode.Point;
187 tex.LoadImage( imageData );
188
189 s_Cached[ i ] = tex;
190 }
191
192 s_LightSkin = null;
193 s_DarkSkin = null;
194 }
File name: ServerSettingsInspector.cs
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17 public override void OnInspectorGUI()
18 {
19 ServerSettings settings = (ServerSettings)this.target;
20
21 #if UNITY_3_5
22 EditorGUIUtility.LookLikeInspector();
23 #endif
24
25
26 settings.HostType = (ServerSettings.HostingOption)EditorGUILayout.EnumPopup("Hosting", settings.HostType);
27 EditorGUI.indentLevel = 1;
28
29 switch (settings.HostType)
30 {
31 case ServerSettings.HostingOption.BestRegion:
32 case ServerSettings.HostingOption.PhotonCloud:
33 if (settings.HostType == ServerSettings.HostingOption.PhotonCloud)
34 settings.PreferredRegion = (CloudRegionCode)EditorGUILayout.EnumPopup("Region", settings.PreferredRegion);
35 settings.AppID = EditorGUILayout.TextField("AppId", settings.AppID);
36 settings.Protocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", settings.Protocol);
37
38 if (string.IsNullOrEmpty(settings.AppID) || settings.AppID.Equals("master"))
39 {
40 EditorGUILayout.HelpBox("The Photon Cloud needs an AppId (GUID) set.\nYou can find it online in your Dashboard.", MessageType.Warning);
41 }
42 break;
43
44 case ServerSettings.HostingOption.SelfHosted:
45 bool hidePort = false;
46 if (settings.Protocol == ConnectionProtocol.Udp && (settings.ServerPort == 4530 || settings.ServerPort == 0))
47 {
48 settings.ServerPort = 5055;
49 }
50 else if (settings.Protocol == ConnectionProtocol.Tcp && (settings.ServerPort == 5055 || settings.ServerPort == 0))
51 {
52 settings.ServerPort = 4530;
53 }
54 #if RHTTP
55 if (settings.Protocol == ConnectionProtocol.RHttp)
56 {
57 settings.ServerPort = 0;
58 hidePort = true;
59 }
60 #endif
61 settings.ServerAddress = EditorGUILayout.TextField("Server Address", settings.ServerAddress);
62 settings.ServerAddress = settings.ServerAddress.Trim();
63 if (!hidePort)
64 {
65 settings.ServerPort = EditorGUILayout.IntField("Server Port", settings.ServerPort);
66 }
67 settings.Protocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", settings.Protocol);
68 settings.AppID = EditorGUILayout.TextField("AppId", settings.AppID);
69 break;
70
71 case ServerSettings.HostingOption.OfflineMode:
72 EditorGUI.indentLevel = 0;
73 EditorGUILayout.HelpBox("In 'Offline Mode', the client does not communicate with a server.\nAll settings are hidden currently.", MessageType.Info);
74 break;
75
76 case ServerSettings.HostingOption.NotSet:
77 EditorGUI.indentLevel = 0;
78 EditorGUILayout.HelpBox("Hosting is 'Not Set'.\nConnectUsingSettings() will not be able to connect.\nSelect another option or run the PUN Wizard.", MessageType.Info);
79 break;
80
81 default:
82 DrawDefaultInspector();
83 break;
84 }
85
86 if (PhotonEditor.CheckPunPlus())
87 {
88 settings.Protocol = ConnectionProtocol.Udp;
89 EditorGUILayout.HelpBox("You seem to use PUN+.\nPUN+ only supports reliable UDP so the protocol is locked.", MessageType.Info);
90 }
91
92 settings.AppID = settings.AppID.Trim();
93
94 EditorGUI.indentLevel = 0;
95 SerializedObject sObj = new SerializedObject(this.target);
96 SerializedProperty sRpcs = sObj.FindProperty("RpcList");
97 EditorGUILayout.PropertyField(sRpcs, true);
98 sObj.ApplyModifiedProperties();
99
100 GUILayout.BeginHorizontal();
101 GUILayout.Space(20);
102 if (GUILayout.Button("Refresh RPCs"))
103 {
104 PhotonEditor.UpdateRpcList();
105 Repaint();
106 }
107 if (GUILayout.Button("Clear RPCs"))
108 {
109 PhotonEditor.ClearRpcList();
110 }
111 if (GUILayout.Button("Log HashCode"))
112 {
113 Debug.Log("RPC-List HashCode: " + RpcListHashCode() + ". Make sure clients that send each other RPCs have the same RPC-List.");
114 }
115 GUILayout.Space(20);
116 GUILayout.EndHorizontal();
117
118 //SerializedProperty sp = serializedObject.FindProperty("RpcList");
119 //EditorGUILayout.PropertyField(sp, true);
120
121 if (GUI.changed)
122 {
123 EditorUtility.SetDirty(target);
124 }
125 }
File name: PhotonNetwork.cs
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974 static PhotonNetwork()
975 {
976 #if UNITY_EDITOR
977 if (!EditorApplication.isPlaying && !EditorApplication.isPlayingOrWillChangePlaymode)
978 {
979 //Debug.Log(string.Format("PhotonNetwork.ctor() Not playing {0} {1}", UnityEditor.EditorApplication.isPlaying, UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode));
980 return;
981 }
982
983 // This can happen when you recompile a script IN play made
984 // This helps to surpress some errors, but will not fix breaking
985 PhotonHandler[] photonHandlers = GameObject.FindObjectsOfType(typeof(PhotonHandler)) as PhotonHandler[];
986 if (photonHandlers != null && photonHandlers.Length > 0)
987 {
988 Debug.LogWarning("Unity recompiled. Connection gets closed and replaced. You can connect as 'new' client.");
989 foreach (PhotonHandler photonHandler in photonHandlers)
990 {
991 //Debug.Log("Handler: " + photonHandler + " photonHandler.gameObject: " + photonHandler.gameObject);
992 photonHandler.gameObject.hideFlags = 0;
993 GameObject.DestroyImmediate(photonHandler.gameObject);
994 Component.DestroyImmediate(photonHandler);
995 }
996 }
997 #endif
998
999 Application.runInBackground = true;
1000
1001 // Set up a MonoBehaviour to run Photon, and hide it
1002 GameObject photonGO = new GameObject();
1003 photonMono = (PhotonHandler)photonGO.AddComponent
1004 photonGO.name = "PhotonMono";
1005 photonGO.hideFlags = HideFlags.HideInHierarchy;
1006
1007
1008 // Set up the NetworkingPeer and use protocol of PhotonServerSettings
1009 networkingPeer = new NetworkingPeer(photonMono, string.Empty, PhotonNetwork.PhotonServerSettings.Protocol);
1010
1011
1012 // Local player
1013 CustomTypes.Register();
1014 }
File name: PhotonNetwork.cs
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1072 public static void InternalCleanPhotonMonoFromSceneIfStuck()
1073 {
1074 PhotonHandler[] photonHandlers = GameObject.FindObjectsOfType(typeof(PhotonHandler)) as PhotonHandler[];
1075 if (photonHandlers != null && photonHandlers.Length > 0)
1076 {
1077 Debug.Log("Cleaning up hidden PhotonHandler instances in scene. Please save it. This is not an issue.");
1078 foreach (PhotonHandler photonHandler in photonHandlers)
1079 {
1080 // Debug.Log("Removing Handler: " + photonHandler + " photonHandler.gameObject: " + photonHandler.gameObject);
1081 photonHandler.gameObject.hideFlags = 0;
1082
1083 if (photonHandler.gameObject != null && photonHandler.gameObject.name == "PhotonMono")
1084 {
1085 GameObject.DestroyImmediate(photonHandler.gameObject);
1086 }
1087
1088 Component.DestroyImmediate(photonHandler);
1089 }
1090 }
1091 }
File name: BasePanel.cs
Copy
10 protected virtual void Hide()
11 {
12 gameObject.SetActive(false);
13 }
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