HostingOption
How do I use Hosting Option
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: PhotonEditor.cs
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294 protected void InitPhotonSetupWindow()
295 {
296 this.minSize = MinSize;
297
298 this.SwitchMenuState(GUIState.Setup);
299 this.ReApplySettingsToWindow();
300
301 switch (PhotonEditor.Current.HostType)
302 {
303 case ServerSettings.HostingOption.PhotonCloud:
304 case ServerSettings.HostingOption.BestRegion:
305 this.photonSetupState = PhotonSetupStates.SetupPhotonCloud;
306 break;
307 case ServerSettings.HostingOption.SelfHosted:
308 this.photonSetupState = PhotonSetupStates.SetupSelfHosted;
309 break;
310 case ServerSettings.HostingOption.NotSet:
311 default:
312 this.photonSetupState = PhotonSetupStates.RegisterForPhotonCloud;
313 break;
314 }
315 }
File name: PhotonEditor.cs
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336 // called in editor, opens wizard for initial setup, keeps scene PhotonViews up to date and closes connections when compiling (to avoid issues)
337 private static void EditorUpdate()
338 {
339 if (dontCheckPunSetup || PhotonEditor.Current == null)
340 {
341 return;
342 }
343
344 // serverSetting is null when the file gets deleted. otherwise, the wizard should only run once and only if hosting option is not (yet) set
345 if (!PhotonEditor.Current.DisableAutoOpenWizard && PhotonEditor.Current.HostType == ServerSettings.HostingOption.NotSet)
346 {
347 ShowRegistrationWizard();
348 }
349
350 // Workaround for TCP crash. Plus this surpresses any other recompile errors.
351 if (EditorApplication.isCompiling)
352 {
353 if (PhotonNetwork.connected)
354 {
355 if (lastWarning > EditorApplication.timeSinceStartup - 3)
356 {
357 // Prevent error spam
358 Debug.LogWarning(CurrentLang.WarningPhotonDisconnect);
359 lastWarning = EditorApplication.timeSinceStartup;
360 }
361
362 PhotonNetwork.Disconnect();
363 }
364 }
365 }
File name: PhotonEditor.cs
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367 // called in editor on change of play-mode (used to show a message popup that connection settings are incomplete)
368 private static void PlaymodeStateChanged()
369 {
370 if (dontCheckPunSetup || EditorApplication.isPlaying || !EditorApplication.isPlayingOrWillChangePlaymode)
371 {
372 return;
373 }
374
375 if (PhotonEditor.Current.HostType == ServerSettings.HostingOption.NotSet)
376 {
377 EditorUtility.DisplayDialog(CurrentLang.SetupWizardWarningTitle, CurrentLang.SetupWizardWarningMessage, CurrentLang.OkButton);
378 }
379 }
File name: PhotonEditor.cs
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390 protected virtual void OnGUI()
391 {
392 PhotonSetupStates oldGuiState = this.photonSetupState; // used to fix an annoying Editor input field issue: wont refresh until focus is changed.
393
394 GUI.SetNextControlName("");
395 this.scrollPos = GUILayout.BeginScrollView(this.scrollPos);
396
397 if (this.guiState == GUIState.Uninitialized)
398 {
399 this.ReApplySettingsToWindow();
400 this.guiState = (PhotonEditor.Current.HostType == ServerSettings.HostingOption.NotSet) ? GUIState.Setup : GUIState.Main;
401 }
402
403 if (this.guiState == GUIState.Main)
404 {
405 this.OnGuiMainWizard();
406 }
407 else
408 {
409 this.OnGuiRegisterCloudApp();
410 }
411
412 GUILayout.EndScrollView();
413
414 if (oldGuiState != this.photonSetupState)
415 {
416 GUI.FocusControl("");
417 }
418 }
File name: PhotonEditor.cs
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649 protected virtual void OnGuiSetupCloudAppId()
650 {
651 GUILayout.Label(CurrentLang.AppIdLabel);
652
653 GUILayout.BeginHorizontal();
654 this.cloudAppId = EditorGUILayout.TextField(this.cloudAppId);
655
656 open = GUILayout.Toggle(open, PhotonGUI.HelpIcon, GUIStyle.none, GUILayout.ExpandWidth(false));
657
658 GUILayout.EndHorizontal();
659
660 if (open) GUILayout.Label(CurrentLang.AppIdInfoLabel);
661
662
663
664 EditorGUILayout.Separator();
665
666 GUILayout.Label(CurrentLang.CloudRegionLabel);
667
668 GUILayout.BeginHorizontal();
669 int toolbarValue = GUILayout.Toolbar((int)selectedRegion, CloudServerRegionNames); // the enum CloudRegionCode is converted into a string[] in init (toolbar can't use enum)
670 helpRegion = GUILayout.Toggle( helpRegion, PhotonGUI.HelpIcon, GUIStyle.none, GUILayout.ExpandWidth( false ) );
671 GUILayout.EndHorizontal();
672
673
674 if (helpRegion) GUILayout.Label(CurrentLang.RegionalServersInfo);
675 PhotonEditor.selectedRegion = (CloudRegionCode)toolbarValue;
676
677 EditorGUILayout.Separator();
678
679 GUILayout.BeginHorizontal();
680 if (GUILayout.Button(CurrentLang.CancelButton))
681 {
682 GUIUtility.keyboardControl = 0;
683 this.ReApplySettingsToWindow();
684 }
685
686
687
688 if (GUILayout.Button(CurrentLang.SaveButton))
689 {
690 GUIUtility.keyboardControl = 0;
691 this.cloudAppId = this.cloudAppId.Trim();
692 PhotonEditor.Current.UseCloud(this.cloudAppId);
693
694 PhotonEditor.Current.PreferredRegion = PhotonEditor.selectedRegion;
695 PhotonEditor.Current.HostType = (PhotonEditor.Current.PreferredRegion == CloudRegionCode.none)
696 ? ServerSettings.HostingOption.BestRegion
697 : ServerSettings.HostingOption.PhotonCloud;
698 PhotonEditor.Save();
699
700 Inspect();
701 EditorUtility.DisplayDialog(CurrentLang.SettingsSavedTitle, CurrentLang.SettingsSavedMessage, CurrentLang.OkButton);
702 }
703
704 GUILayout.EndHorizontal();
705
706
707
708 GUILayout.Space(20);
709
710 GUILayout.Label(CurrentLang.SetupOwnServerLabel);
711
712 if (GUILayout.Button(CurrentLang.SelfHostSettingsButton))
713 {
714 //this.photonAddress = ServerSettings.DefaultServerAddress;
715 //this.photonPort = ServerSettings.DefaultMasterPort;
716 this.photonSetupState = PhotonSetupStates.SetupSelfHosted;
717 }
718
719 EditorGUILayout.Separator();
720 GUILayout.Label(CurrentLang.OwnHostCloudCompareLabel);
721 if (GUILayout.Button(CurrentLang.ComparisonPageButton))
722 {
723 Application.OpenURL(UrlCompare);
724 }
725 }
File name: ServerSettingsInspector.cs
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17 public override void OnInspectorGUI()
18 {
19 ServerSettings settings = (ServerSettings)this.target;
20
21 #if UNITY_3_5
22 EditorGUIUtility.LookLikeInspector();
23 #endif
24
25
26 settings.HostType = (ServerSettings.HostingOption)EditorGUILayout.EnumPopup("Hosting", settings.HostType);
27 EditorGUI.indentLevel = 1;
28
29 switch (settings.HostType)
30 {
31 case ServerSettings.HostingOption.BestRegion:
32 case ServerSettings.HostingOption.PhotonCloud:
33 if (settings.HostType == ServerSettings.HostingOption.PhotonCloud)
34 settings.PreferredRegion = (CloudRegionCode)EditorGUILayout.EnumPopup("Region", settings.PreferredRegion);
35 settings.AppID = EditorGUILayout.TextField("AppId", settings.AppID);
36 settings.Protocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", settings.Protocol);
37
38 if (string.IsNullOrEmpty(settings.AppID) || settings.AppID.Equals("master"))
39 {
40 EditorGUILayout.HelpBox("The Photon Cloud needs an AppId (GUID) set.\nYou can find it online in your Dashboard.", MessageType.Warning);
41 }
42 break;
43
44 case ServerSettings.HostingOption.SelfHosted:
45 bool hidePort = false;
46 if (settings.Protocol == ConnectionProtocol.Udp && (settings.ServerPort == 4530 || settings.ServerPort == 0))
47 {
48 settings.ServerPort = 5055;
49 }
50 else if (settings.Protocol == ConnectionProtocol.Tcp && (settings.ServerPort == 5055 || settings.ServerPort == 0))
51 {
52 settings.ServerPort = 4530;
53 }
54 #if RHTTP
55 if (settings.Protocol == ConnectionProtocol.RHttp)
56 {
57 settings.ServerPort = 0;
58 hidePort = true;
59 }
60 #endif
61 settings.ServerAddress = EditorGUILayout.TextField("Server Address", settings.ServerAddress);
62 settings.ServerAddress = settings.ServerAddress.Trim();
63 if (!hidePort)
64 {
65 settings.ServerPort = EditorGUILayout.IntField("Server Port", settings.ServerPort);
66 }
67 settings.Protocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", settings.Protocol);
68 settings.AppID = EditorGUILayout.TextField("AppId", settings.AppID);
69 break;
70
71 case ServerSettings.HostingOption.OfflineMode:
72 EditorGUI.indentLevel = 0;
73 EditorGUILayout.HelpBox("In 'Offline Mode', the client does not communicate with a server.\nAll settings are hidden currently.", MessageType.Info);
74 break;
75
76 case ServerSettings.HostingOption.NotSet:
77 EditorGUI.indentLevel = 0;
78 EditorGUILayout.HelpBox("Hosting is 'Not Set'.\nConnectUsingSettings() will not be able to connect.\nSelect another option or run the PUN Wizard.", MessageType.Info);
79 break;
80
81 default:
82 DrawDefaultInspector();
83 break;
84 }
85
86 if (PhotonEditor.CheckPunPlus())
87 {
88 settings.Protocol = ConnectionProtocol.Udp;
89 EditorGUILayout.HelpBox("You seem to use PUN+.\nPUN+ only supports reliable UDP so the protocol is locked.", MessageType.Info);
90 }
91
92 settings.AppID = settings.AppID.Trim();
93
94 EditorGUI.indentLevel = 0;
95 SerializedObject sObj = new SerializedObject(this.target);
96 SerializedProperty sRpcs = sObj.FindProperty("RpcList");
97 EditorGUILayout.PropertyField(sRpcs, true);
98 sObj.ApplyModifiedProperties();
99
100 GUILayout.BeginHorizontal();
101 GUILayout.Space(20);
102 if (GUILayout.Button("Refresh RPCs"))
103 {
104 PhotonEditor.UpdateRpcList();
105 Repaint();
106 }
107 if (GUILayout.Button("Clear RPCs"))
108 {
109 PhotonEditor.ClearRpcList();
110 }
111 if (GUILayout.Button("Log HashCode"))
112 {
113 Debug.Log("RPC-List HashCode: " + RpcListHashCode() + ". Make sure clients that send each other RPCs have the same RPC-List.");
114 }
115 GUILayout.Space(20);
116 GUILayout.EndHorizontal();
117
118 //SerializedProperty sp = serializedObject.FindProperty("RpcList");
119 //EditorGUILayout.PropertyField(sp, true);
120
121 if (GUI.changed)
122 {
123 EditorUtility.SetDirty(target);
124 }
125 }
File name: NetworkingPeer.cs
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1016 public void OnOperationResponse(OperationResponse operationResponse)
1017 {
1018 if (PhotonNetwork.networkingPeer.State == global::PeerState.Disconnecting)
1019 {
1020 if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1021 {
1022 Debug.Log("OperationResponse ignored while disconnecting. Code: " + operationResponse.OperationCode);
1023 }
1024 return;
1025 }
1026
1027 // extra logging for error debugging (helping developers with a bit of automated analysis)
1028 if (operationResponse.ReturnCode == 0)
1029 {
1030 if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1031 Debug.Log(operationResponse.ToString());
1032 }
1033 else
1034 {
1035 if (operationResponse.ReturnCode == ErrorCode.OperationNotAllowedInCurrentState)
1036 {
1037 Debug.LogError("Operation " + operationResponse.OperationCode + " could not be executed (yet). Wait for state JoinedLobby or ConnectedToMaster and their callbacks before calling operations. WebRPCs need a server-side configuration. Enum OperationCode helps identify the operation.");
1038 }
1039 else if (operationResponse.ReturnCode == ErrorCode.WebHookCallFailed)
1040 {
1041 Debug.LogError("Operation " + operationResponse.OperationCode + " failed in a server-side plugin. Check the configuration in the Dashboard. Message from server-plugin: " + operationResponse.DebugMessage);
1042 }
1043 else if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1044 {
1045 Debug.LogError("Operation failed: " + operationResponse.ToStringFull() + " Server: " + this.server);
1046 }
1047 }
1048
1049 // use the "secret" or "token" whenever we get it. doesn't really matter if it's in AuthResponse.
1050 if (operationResponse.Parameters.ContainsKey(ParameterCode.Secret))
1051 {
1052 if (this.CustomAuthenticationValues == null)
1053 {
1054 this.CustomAuthenticationValues = new AuthenticationValues();
1055 // this.DebugReturn(DebugLevel.ERROR, "Server returned secret. Created CustomAuthenticationValues.");
1056 }
1057
1058 this.CustomAuthenticationValues.Secret = operationResponse[ParameterCode.Secret] as string;
1059 }
1060
1061 switch (operationResponse.OperationCode)
1062 {
1063 case OperationCode.Authenticate:
1064 {
1065 // PeerState oldState = this.State;
1066
1067 if (operationResponse.ReturnCode != 0)
1068 {
1069 if (operationResponse.ReturnCode == ErrorCode.InvalidOperationCode)
1070 {
1071 Debug.LogError(string.Format("If you host Photon yourself, make sure to start the 'Instance LoadBalancing' "+ this.ServerAddress));
1072 }
1073 else if (operationResponse.ReturnCode == ErrorCode.InvalidAuthentication)
1074 {
1075 Debug.LogError(string.Format("The appId this client sent is unknown on the server (Cloud). Check settings. If using the Cloud, check account."));
1076 SendMonoMessage(PhotonNetworkingMessage.OnFailedToConnectToPhoton, DisconnectCause.InvalidAuthentication);
1077 }
1078 else if (operationResponse.ReturnCode == ErrorCode.CustomAuthenticationFailed)
1079 {
1080 Debug.LogError(string.Format("Custom Authentication failed (either due to user-input or configuration or AuthParameter string format). Calling: OnCustomAuthenticationFailed()"));
1081 SendMonoMessage(PhotonNetworkingMessage.OnCustomAuthenticationFailed, operationResponse.DebugMessage);
1082 }
1083 else
1084 {
1085 Debug.LogError(string.Format("Authentication failed: '{0}' Code: {1}", operationResponse.DebugMessage, operationResponse.ReturnCode));
1086 }
1087
1088 this.State = global::PeerState.Disconnecting;
1089 this.Disconnect();
1090
1091 if (operationResponse.ReturnCode == ErrorCode.MaxCcuReached)
1092 {
1093 if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1094 Debug.LogWarning(string.Format("Currently, the limit of users is reached for this title. Try again later. Disconnecting"));
1095 SendMonoMessage(PhotonNetworkingMessage.OnPhotonMaxCccuReached);
1096 SendMonoMessage(PhotonNetworkingMessage.OnConnectionFail, DisconnectCause.MaxCcuReached);
1097 }
1098 else if (operationResponse.ReturnCode == ErrorCode.InvalidRegion)
1099 {
1100 if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1101 Debug.LogError(string.Format("The used master server address is not available with the subscription currently used. Got to Photon Cloud Dashboard or change URL. Disconnecting."));
1102 SendMonoMessage(PhotonNetworkingMessage.OnConnectionFail, DisconnectCause.InvalidRegion);
1103 }
1104 else if (operationResponse.ReturnCode == ErrorCode.AuthenticationTicketExpired)
1105 {
1106 if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1107 Debug.LogError(string.Format("The authentication ticket expired. You need to connect (and authenticate) again. Disconnecting."));
1108 SendMonoMessage(PhotonNetworkingMessage.OnConnectionFail, DisconnectCause.AuthenticationTicketExpired);
1109 }
1110 break;
1111 }
1112 else
1113 {
1114 if (this.server == ServerConnection.NameServer)
1115 {
1116 // on the NameServer, authenticate returns the MasterServer address for a region and we hop off to there
1117 this.MasterServerAddress = operationResponse[ParameterCode.Address] as string;
1118 this.DisconnectToReconnect();
1119 }
1120 else if (this.server == ServerConnection.MasterServer)
1121 {
1122 if (PhotonNetwork.autoJoinLobby)
1123 {
1124 this.State = global::PeerState.Authenticated;
1125 this.OpJoinLobby(this.lobby);
1126 }
1127 else
1128 {
1129 this.State = global::PeerState.ConnectedToMaster;
1130 NetworkingPeer.SendMonoMessage(PhotonNetworkingMessage.OnConnectedToMaster);
1131 }
1132 }
1133 else if (this.server == ServerConnection.GameServer)
1134 {
1135 this.State = global::PeerState.Joining;
1136
1137 if (this.mLastJoinType == JoinType.JoinGame || this.mLastJoinType == JoinType.JoinRandomGame || this.mLastJoinType == JoinType.JoinOrCreateOnDemand)
1138 {
1139 // if we just "join" the game, do so. if we wanted to "create the room on demand", we have to send this to the game server as well.
1140 this.OpJoinRoom(this.mRoomToGetInto.name, this.mRoomOptionsForCreate, this.mRoomToEnterLobby, this.mLastJoinType == JoinType.JoinOrCreateOnDemand);
1141 }
1142 else if (this.mLastJoinType == JoinType.CreateGame)
1143 {
1144 // on the game server, we have to apply the room properties that were chosen for creation of the room, so we use this.mRoomToGetInto
1145 this.OpCreateGame(this.mRoomToGetInto.name, this.mRoomOptionsForCreate, this.mRoomToEnterLobby);
1146 }
1147
1148 break;
1149 }
1150 }
1151 break;
1152 }
1153
1154 case OperationCode.GetRegions:
1155 // Debug.Log("GetRegions returned: " + operationResponse.ToStringFull());
1156
1157 if (operationResponse.ReturnCode == ErrorCode.InvalidAuthentication)
1158 {
1159 Debug.LogError(string.Format("The appId this client sent is unknown on the server (Cloud). Check settings. If using the Cloud, check account."));
1160 SendMonoMessage(PhotonNetworkingMessage.OnFailedToConnectToPhoton, DisconnectCause.InvalidAuthentication);
1161
1162 this.State = global::PeerState.Disconnecting;
1163 this.Disconnect();
1164 return;
1165 }
1166
1167 string[] regions = operationResponse[ParameterCode.Region] as string[];
1168 string[] servers = operationResponse[ParameterCode.Address] as string[];
1169
1170 if (regions == null || servers == null || regions.Length != servers.Length)
1171 {
1172 Debug.LogError("The region arrays from Name Server are not ok. Must be non-null and same length.");
1173 break;
1174 }
1175
1176 this.AvailableRegions = new List
1177 for (int i = 0; i < regions.Length; i++)
1178 {
1179 string regionCodeString = regions[i];
1180 if (string.IsNullOrEmpty(regionCodeString))
1181 {
1182 continue;
1183 }
1184 regionCodeString = regionCodeString.ToLower();
1185
1186 CloudRegionCode code = Region.Parse(regionCodeString);
1187 this.AvailableRegions.Add(new Region() { Code = code, HostAndPort = servers[i] });
1188 }
1189
1190 // PUN assumes you fetch the name-server's list of regions to ping them
1191 if (PhotonNetwork.PhotonServerSettings.HostType == ServerSettings.HostingOption.BestRegion)
1192 {
1193 PhotonHandler.PingAvailableRegionsAndConnectToBest();
1194 }
1195 break;
1196
1197 case OperationCode.CreateGame:
1198 {
1199 if (this.server == ServerConnection.GameServer)
1200 {
1201 this.GameEnteredOnGameServer(operationResponse);
1202 }
1203 else
1204 {
1205 if (operationResponse.ReturnCode != 0)
1206 {
1207 if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1208 Debug.LogWarning(string.Format("CreateRoom failed, client stays on masterserver: {0}.", operationResponse.ToStringFull()));
1209
1210 SendMonoMessage(PhotonNetworkingMessage.OnPhotonCreateRoomFailed);
1211 break;
1212 }
1213
1214 string gameID = (string) operationResponse[ParameterCode.RoomName];
1215 if (!string.IsNullOrEmpty(gameID))
1216 {
1217 // is only sent by the server's response, if it has not been
1218 // sent with the client's request before!
1219 this.mRoomToGetInto.name = gameID;
1220 }
1221
1222 this.mGameserver = (string)operationResponse[ParameterCode.Address];
1223 this.DisconnectToReconnect();
1224 }
1225
1226 break;
1227 }
1228
1229 case OperationCode.JoinGame:
1230 {
1231 if (this.server != ServerConnection.GameServer)
1232 {
1233 if (operationResponse.ReturnCode != 0)
1234 {
1235 if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1236 Debug.Log(string.Format("JoinRoom failed (room maybe closed by now). Client stays on masterserver: {0}. State: {1}", operationResponse.ToStringFull(), this.State));
1237
1238 SendMonoMessage(PhotonNetworkingMessage.OnPhotonJoinRoomFailed);
1239 break;
1240 }
1241
1242 this.mGameserver = (string)operationResponse[ParameterCode.Address];
1243 this.DisconnectToReconnect();
1244 }
1245 else
1246 {
1247 this.GameEnteredOnGameServer(operationResponse);
1248 }
1249
1250 break;
1251 }
1252
1253 case OperationCode.JoinRandomGame:
1254 {
1255 // happens only on master. on gameserver, this is a regular join (we don't need to find a random game again)
1256 // the operation OpJoinRandom either fails (with returncode 8) or returns game-to-join information
1257 if (operationResponse.ReturnCode != 0)
1258 {
1259 if (operationResponse.ReturnCode == ErrorCode.NoRandomMatchFound)
1260 {
1261 if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
1262 Debug.Log("JoinRandom failed: No open game. Calling: OnPhotonRandomJoinFailed() and staying on master server.");
1263 }
1264 else if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1265 {
1266 Debug.LogWarning(string.Format("JoinRandom failed: {0}.", operationResponse.ToStringFull()));
1267 }
1268
1269 SendMonoMessage(PhotonNetworkingMessage.OnPhotonRandomJoinFailed, operationResponse.ReturnCode, operationResponse.DebugMessage);
1270 break;
1271 }
1272
1273 string roomName = (string)operationResponse[ParameterCode.RoomName];
1274 this.mRoomToGetInto.name = roomName;
1275 this.mGameserver = (string)operationResponse[ParameterCode.Address];
1276 this.DisconnectToReconnect();
1277 break;
1278 }
1279
1280 case OperationCode.JoinLobby:
1281 this.State = global::PeerState.JoinedLobby;
1282 this.insideLobby = true;
1283 SendMonoMessage(PhotonNetworkingMessage.OnJoinedLobby);
1284
1285 // this.mListener.joinLobbyReturn();
1286 break;
1287 case OperationCode.LeaveLobby:
1288 this.State = global::PeerState.Authenticated;
1289 this.LeftLobbyCleanup(); // will set insideLobby = false
1290 break;
1291
1292 case OperationCode.Leave:
1293 this.DisconnectToReconnect();
1294 break;
1295
1296 case OperationCode.SetProperties:
1297 // this.mListener.setPropertiesReturn(returnCode, debugMsg);
1298 break;
1299
1300 case OperationCode.GetProperties:
1301 {
1302 Hashtable actorProperties = (Hashtable)operationResponse[ParameterCode.PlayerProperties];
1303 Hashtable gameProperties = (Hashtable)operationResponse[ParameterCode.GameProperties];
1304 this.ReadoutProperties(gameProperties, actorProperties, 0);
1305
1306 // RemoveByteTypedPropertyKeys(actorProperties, false);
1307 // RemoveByteTypedPropertyKeys(gameProperties, false);
1308 // this.mListener.getPropertiesReturn(gameProperties, actorProperties, returnCode, debugMsg);
1309 break;
1310 }
1311
1312 case OperationCode.RaiseEvent:
1313 // this usually doesn't give us a result. only if the caching is affected the server will send one.
1314 break;
1315
1316 case OperationCode.FindFriends:
1317 bool[] onlineList = operationResponse[ParameterCode.FindFriendsResponseOnlineList] as bool[];
1318 string[] roomList = operationResponse[ParameterCode.FindFriendsResponseRoomIdList] as string[];
1319
1320 if (onlineList != null && roomList != null && this.friendListRequested != null && onlineList.Length == this.friendListRequested.Length)
1321 {
1322 List
1323 for (int index = 0; index < this.friendListRequested.Length; index++)
1324 {
1325 FriendInfo friend = new FriendInfo();
1326 friend.Name = this.friendListRequested[index];
1327 friend.Room = roomList[index];
1328 friend.IsOnline = onlineList[index];
1329 friendList.Insert(index, friend);
1330 }
1331 PhotonNetwork.Friends = friendList;
1332 }
1333 else
1334 {
1335 // any of the lists is null and shouldn't. print a error
1336 Debug.LogError("FindFriends failed to apply the result, as a required value wasn't provided or the friend list length differed from result.");
1337 }
1338
1339 this.friendListRequested = null;
1340 this.isFetchingFriends = false;
1341 this.friendListTimestamp = Environment.TickCount;
1342 if (this.friendListTimestamp == 0)
1343 {
1344 this.friendListTimestamp = 1; // makes sure the timestamp is not accidentally 0
1345 }
1346
1347 SendMonoMessage(PhotonNetworkingMessage.OnUpdatedFriendList);
1348 break;
1349
1350 case OperationCode.WebRpc:
1351 SendMonoMessage(PhotonNetworkingMessage.OnWebRpcResponse, operationResponse);
1352 break;
1353
1354 default:
1355 Debug.LogWarning(string.Format("OperationResponse unhandled: {0}", operationResponse.ToString()));
1356 break;
1357 }
1358
1359 this.externalListener.OnOperationResponse(operationResponse);
1360 }
File name: PhotonNetwork.cs
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1109 /// - Invalid AppId (calls: OnFailedToConnectToPhoton(). check exact AppId value)
1110 /// - Network issues (calls: OnFailedToConnectToPhoton())
1111 /// - Invalid region (calls: OnConnectionFail() with DisconnectCause.InvalidRegion)
1112 /// - Subscription CCU limit reached (calls: OnConnectionFail() with DisconnectCause.MaxCcuReached. also calls: OnPhotonMaxCccuReached())
1118 public static bool ConnectUsingSettings(string gameVersion)
1119 {
1120 if (PhotonServerSettings == null)
1121 {
1122 Debug.LogError("Can't connect: Loading settings failed. ServerSettings asset must be in any 'Resources' folder as: " + serverSettingsAssetFile);
1123 return false;
1124 }
1125
1126 SwitchToProtocol(PhotonServerSettings.Protocol);
1127 networkingPeer.SetApp(PhotonServerSettings.AppID, gameVersion);
1128
1129 if (PhotonServerSettings.HostType == ServerSettings.HostingOption.OfflineMode)
1130 {
1131 offlineMode = true;
1132 return true;
1133 }
1134
1135 if (offlineMode)
1136 {
1137 // someone can set offlineMode in code and then call ConnectUsingSettings() with non-offline settings. Warning for that case:
1138 Debug.LogWarning("ConnectUsingSettings() disabled the offline mode. No longer offline.");
1139 }
1140
1141 offlineMode = false; // Cleanup offline mode
1142 isMessageQueueRunning = true;
1143 networkingPeer.IsInitialConnect = true;
1144
1145 if (PhotonServerSettings.HostType == ServerSettings.HostingOption.SelfHosted)
1146 {
1147 networkingPeer.IsUsingNameServer = false;
1148 networkingPeer.MasterServerAddress = (PhotonServerSettings.ServerPort == 0) ? PhotonServerSettings.ServerAddress : PhotonServerSettings.ServerAddress + ":" + PhotonServerSettings.ServerPort;
1149
1150 return networkingPeer.Connect(networkingPeer.MasterServerAddress, ServerConnection.MasterServer);
1151 }
1152
1153 if (PhotonServerSettings.HostType == ServerSettings.HostingOption.BestRegion)
1154 {
1155 return ConnectToBestCloudServer(gameVersion);
1156 }
1157
1158 return networkingPeer.ConnectToRegionMaster(PhotonServerSettings.PreferredRegion);
1159 }
File name: PhotonNetwork.cs
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1213 /// The ping result can be overridden via PhotonNetwork.OverrideBestCloudServer(..)
1221 /// - Invalid AppId (calls: OnFailedToConnectToPhoton(). check exact AppId value)
1222 /// - Network issues (calls: OnFailedToConnectToPhoton())
1223 /// - Invalid region (calls: OnConnectionFail() with DisconnectCause.InvalidRegion)
1224 /// - Subscription CCU limit reached (calls: OnConnectionFail() with DisconnectCause.MaxCcuReached. also calls: OnPhotonMaxCccuReached())
1231 public static bool ConnectToBestCloudServer(string gameVersion)
1232 {
1233 if (PhotonServerSettings == null)
1234 {
1235 Debug.LogError("Can't connect: Loading settings failed. ServerSettings asset must be in any 'Resources' folder as: " + PhotonNetwork.serverSettingsAssetFile);
1236 return false;
1237 }
1238
1239 if (PhotonServerSettings.HostType == ServerSettings.HostingOption.OfflineMode)
1240 {
1241 return PhotonNetwork.ConnectUsingSettings(gameVersion);
1242 }
1243
1244 networkingPeer.IsInitialConnect = true;
1245 networkingPeer.SetApp(PhotonServerSettings.AppID, gameVersion);
1246
1247 CloudRegionCode bestFromPrefs = PhotonHandler.BestRegionCodeInPreferences;
1248 if (bestFromPrefs != CloudRegionCode.none)
1249 {
1250 Debug.Log("Best region found in PlayerPrefs. Connecting to: " + bestFromPrefs);
1251 return networkingPeer.ConnectToRegionMaster(bestFromPrefs);
1252 }
1253
1254 bool couldConnect = PhotonNetwork.networkingPeer.ConnectToNameServer();
1255 return couldConnect;
1256 }
File name: ServerSettings.cs
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45 public enum HostingOption { NotSet, PhotonCloud, SelfHosted, OfflineMode, BestRegion }
HostingOption 139 lượt xem
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