IntField









How do I use Int Field
Below are practical examples compiled from projects for learning and reference purposes

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File name: PhotonEditor.cs Copy
727     protected virtual void OnGuiSetupSelfhosting()
728     {
729         GUILayout.Label(CurrentLang.YourPhotonServerLabel);
730
731         this.photonAddress = EditorGUILayout.TextField(CurrentLang.AddressIPLabel, this.photonAddress);
732         this.photonPort = EditorGUILayout.IntField(CurrentLang.PortLabel, this.photonPort);
733         this.photonProtocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", this.photonProtocol);
734         EditorGUILayout.Separator();
735
736         GUILayout.BeginHorizontal();
737         if (GUILayout.Button(CurrentLang.CancelButton))
738         {
739             GUIUtility.keyboardControl = 0;
740             this.ReApplySettingsToWindow();
741         }
742
743         if (GUILayout.Button(CurrentLang.SaveButton))
744         {
745             GUIUtility.keyboardControl = 0;
746
747             PhotonEditor.Current.UseMyServer(this.photonAddress, this.photonPort, null);
748             PhotonEditor.Current.Protocol = this.photonProtocol;
749             PhotonEditor.Save();
750
751             Inspect();
752             EditorUtility.DisplayDialog(CurrentLang.SettingsSavedTitle, CurrentLang.SettingsSavedMessage, CurrentLang.OkButton);
753         }
754
755         GUILayout.EndHorizontal();
756
757
758         GUILayout.Space(20);
759
760
761         // license
762         GUILayout.BeginHorizontal();
763         GUILayout.Label(CurrentLang.LicensesLabel, EditorStyles.boldLabel, GUILayout.Width(100));
764
765         if (GUILayout.Button(new GUIContent(CurrentLang.LicenseDownloadText, CurrentLang.LicenseDownloadTooltip)))
766         {
767             EditorUtility.OpenWithDefaultApp(UrlFreeLicense);
768         }
769
770         GUILayout.EndHorizontal();
771
772
773         GUILayout.Space(20);
774
775
776         GUILayout.Label(CurrentLang.TryPhotonAppLabel);
777
778         if (GUILayout.Button(CurrentLang.GetCloudAppButton))
779         {
780             this.cloudAppId = string.Empty;
781             this.photonSetupState = PhotonSetupStates.RegisterForPhotonCloud;
782         }
783
784         EditorGUILayout.Separator();
785         GUILayout.Label(CurrentLang.OwnHostCloudCompareLabel);
786         if (GUILayout.Button(CurrentLang.ComparisonPageButton))
787         {
788             Application.OpenURL(UrlCompare);
789         }
790     }
File name: PhotonViewInspector.cs Copy
21     public override void OnInspectorGUI()
22     {
23         #if UNITY_3_5
24         EditorGUIUtility.LookLikeInspector();
25         #endif
26         //EditorGUI.indentLevel = 1;
27
28         m_Target = (PhotonView)this.target;
29         bool isProjectPrefab = EditorUtility.IsPersistent(m_Target.gameObject);
30
31         if( m_Target.ObservedComponents == null )
32         {
33             m_Target.ObservedComponents = new System.Collections.Generic.List();
34         }
35
36         if( m_Target.ObservedComponents.Count == 0 )
37         {
38             m_Target.ObservedComponents.Add( null );
39         }
40
41         EditorGUILayout.BeginHorizontal();
42         // Owner
43         if (isProjectPrefab)
44         {
45             EditorGUILayout.LabelField("Owner:", "Set at runtime");
46         }
47         else if (m_Target.isSceneView)
48         {
49             EditorGUILayout.LabelField("Owner", "Scene");
50         }
51         else
52         {
53             PhotonPlayer owner = m_Target.owner;
54             string ownerInfo = (owner != null) ? owner.name : "";
55
56             if (string.IsNullOrEmpty(ownerInfo))
57             {
58                 ownerInfo = "";
59             }
60
61             EditorGUILayout.LabelField("Owner", "[" + m_Target.ownerId + "] " + ownerInfo);
62         }
63
64         // ownership requests
65         EditorGUI.BeginDisabledGroup(Application.isPlaying);
66         m_Target.ownershipTransfer = (OwnershipOption)EditorGUILayout.EnumPopup(m_Target.ownershipTransfer, GUILayout.Width(100));
67         EditorGUI.EndDisabledGroup();
68
69         EditorGUILayout.EndHorizontal();
70
71
72         // View ID
73         if (isProjectPrefab)
74         {
75             EditorGUILayout.LabelField("View ID", "Set at runtime");
76         }
77         else if (EditorApplication.isPlaying)
78         {
79             EditorGUILayout.LabelField("View ID", m_Target.viewID.ToString());
80         }
81         else
82         {
83             int idValue = EditorGUILayout.IntField("View ID [1.."+(PhotonNetwork.MAX_VIEW_IDS-1)+"]", m_Target.viewID);
84             m_Target.viewID = idValue;
85         }
86
87
88
89         // Locally Controlled
90         if (EditorApplication.isPlaying)
91         {
92             string masterClientHint = PhotonNetwork.isMasterClient ? "(master)" : "";
93             EditorGUILayout.Toggle("Controlled locally: " + masterClientHint, m_Target.isMine);
94         }
95
96
97
98         //DrawOldObservedItem();
99         ConvertOldObservedItemToObservedList();
100
101
102         // ViewSynchronization (reliability)
103         if (m_Target.synchronization == ViewSynchronization.Off)
104         {
105             GUI.color = Color.grey;
106         }
107
108         EditorGUILayout.PropertyField( serializedObject.FindProperty( "synchronization" ), new GUIContent( "Observe option:" ) );
109
110         if( m_Target.synchronization != ViewSynchronization.Off &&
111             m_Target.ObservedComponents.FindAll( item => item != null ).Count == 0 )
112         {
113             GUILayout.BeginVertical( GUI.skin.box );
114             GUILayout.Label( "Warning", EditorStyles.boldLabel );
115             GUILayout.Label( "Setting the synchronization option only makes sense if you observe something." );
116             GUILayout.EndVertical();
117         }
118
119         /*ViewSynchronization vsValue = (ViewSynchronization)EditorGUILayout.EnumPopup("Observe option:", m_Target.synchronization);
120         if (vsValue != m_Target.synchronization)
121         {
122             m_Target.synchronization = vsValue;
123             if (m_Target.synchronization != ViewSynchronization.Off && m_Target.observed == null)
124             {
125                 EditorUtility.DisplayDialog("Warning", "Setting the synchronization option only makes sense if you observe something.", "OK, I will fix it.");
126             }
127         }*/
128
129         DrawSpecificTypeSerializationOptions();
130
131         GUI.color = Color.white;
132         DrawObservedComponentsList();
133
134         // Cleanup: save and fix look
135         if (GUI.changed)
136         {
137             EditorUtility.SetDirty(m_Target);
138             PhotonViewHandler.HierarchyChange(); // TODO: check if needed
139         }
140
141         GUI.color = Color.white;
142         EditorGUIUtility.LookLikeControls();
143     }
File name: ServerSettingsInspector.cs Copy
17     public override void OnInspectorGUI()
18     {
19         ServerSettings settings = (ServerSettings)this.target;
20
21         #if UNITY_3_5
22         EditorGUIUtility.LookLikeInspector();
23         #endif
24
25
26         settings.HostType = (ServerSettings.HostingOption)EditorGUILayout.EnumPopup("Hosting", settings.HostType);
27         EditorGUI.indentLevel = 1;
28
29         switch (settings.HostType)
30         {
31             case ServerSettings.HostingOption.BestRegion:
32             case ServerSettings.HostingOption.PhotonCloud:
33                 if (settings.HostType == ServerSettings.HostingOption.PhotonCloud)
34                     settings.PreferredRegion = (CloudRegionCode)EditorGUILayout.EnumPopup("Region", settings.PreferredRegion);
35                 settings.AppID = EditorGUILayout.TextField("AppId", settings.AppID);
36                 settings.Protocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", settings.Protocol);
37
38                 if (string.IsNullOrEmpty(settings.AppID) || settings.AppID.Equals("master"))
39                 {
40                     EditorGUILayout.HelpBox("The Photon Cloud needs an AppId (GUID) set.\nYou can find it online in your Dashboard.", MessageType.Warning);
41                 }
42                 break;
43
44             case ServerSettings.HostingOption.SelfHosted:
45                 bool hidePort = false;
46                 if (settings.Protocol == ConnectionProtocol.Udp && (settings.ServerPort == 4530 || settings.ServerPort == 0))
47                 {
48                     settings.ServerPort = 5055;
49                 }
50                 else if (settings.Protocol == ConnectionProtocol.Tcp && (settings.ServerPort == 5055 || settings.ServerPort == 0))
51                 {
52                     settings.ServerPort = 4530;
53                 }
54                 #if RHTTP
55                 if (settings.Protocol == ConnectionProtocol.RHttp)
56                 {
57                     settings.ServerPort = 0;
58                     hidePort = true;
59                 }
60                 #endif
61                 settings.ServerAddress = EditorGUILayout.TextField("Server Address", settings.ServerAddress);
62                 settings.ServerAddress = settings.ServerAddress.Trim();
63                 if (!hidePort)
64                 {
65                     settings.ServerPort = EditorGUILayout.IntField("Server Port", settings.ServerPort);
66                 }
67                 settings.Protocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", settings.Protocol);
68                 settings.AppID = EditorGUILayout.TextField("AppId", settings.AppID);
69                 break;
70
71             case ServerSettings.HostingOption.OfflineMode:
72                 EditorGUI.indentLevel = 0;
73                 EditorGUILayout.HelpBox("In 'Offline Mode', the client does not communicate with a server.\nAll settings are hidden currently.", MessageType.Info);
74                 break;
75
76             case ServerSettings.HostingOption.NotSet:
77                 EditorGUI.indentLevel = 0;
78                 EditorGUILayout.HelpBox("Hosting is 'Not Set'.\nConnectUsingSettings() will not be able to connect.\nSelect another option or run the PUN Wizard.", MessageType.Info);
79                 break;
80
81             default:
82                 DrawDefaultInspector();
83                 break;
84         }
85
86         if (PhotonEditor.CheckPunPlus())
87         {
88             settings.Protocol = ConnectionProtocol.Udp;
89             EditorGUILayout.HelpBox("You seem to use PUN+.\nPUN+ only supports reliable UDP so the protocol is locked.", MessageType.Info);
90         }
91
92         settings.AppID = settings.AppID.Trim();
93
94         EditorGUI.indentLevel = 0;
95         SerializedObject sObj = new SerializedObject(this.target);
96         SerializedProperty sRpcs = sObj.FindProperty("RpcList");
97         EditorGUILayout.PropertyField(sRpcs, true);
98         sObj.ApplyModifiedProperties();
99
100         GUILayout.BeginHorizontal();
101         GUILayout.Space(20);
102         if (GUILayout.Button("Refresh RPCs"))
103         {
104             PhotonEditor.UpdateRpcList();
105             Repaint();
106         }
107         if (GUILayout.Button("Clear RPCs"))
108         {
109             PhotonEditor.ClearRpcList();
110         }
111         if (GUILayout.Button("Log HashCode"))
112         {
113             Debug.Log("RPC-List HashCode: " + RpcListHashCode() + ". Make sure clients that send each other RPCs have the same RPC-List.");
114         }
115         GUILayout.Space(20);
116         GUILayout.EndHorizontal();
117
118         //SerializedProperty sp = serializedObject.FindProperty("RpcList");
119         //EditorGUILayout.PropertyField(sp, true);
120
121         if (GUI.changed)
122         {
123             EditorUtility.SetDirty(target);
124         }
125     }
File name: SortingLayerExposedEditor.cs Copy
15     public override void OnInspectorGUI()
16     {
17         // Get the renderer from the target object
18         var renderer = (target as SortingLayerExposed).gameObject.GetComponent();
19
20         // If there is no renderer, we can't do anything
21         if (!renderer)
22         {
23             return;
24         }
25
26         // Expose the sorting layer name
27         //string newSortingLayerName = EditorGUILayout.TextField("Sorting Layer", renderer.sortingLayerName);
28         //if (newSortingLayerName != renderer.sortingLayerName)
29         //{
30         // Undo.RecordObject(renderer, "Edit Sorting Layer Name");
31         // renderer.sortingLayerName = newSortingLayerName;
32         // EditorUtility.SetDirty(renderer);
33         //}
34
35         // Expose the sorting layer ID
36         //int newSortingLayerId = EditorGUILayout.IntField("Sorting Layer ID", renderer.sortingLayerID);
37         //if (newSortingLayerId != renderer.sortingLayerID)
38         //{
39         // Undo.RecordObject(renderer, "Edit Sorting Layer ID");
40         // renderer.sortingLayerID = newSortingLayerId;
41         // EditorUtility.SetDirty(renderer);
42         //}
43
44         // Seanba: Use a popup that is populated with the acceptable sorting layers for the renderer
45         // Also allow the player to bring up the Tag/Layers inspector if they choose so
46         string[] sortLayerNames = GetSortingLayerNames();
47         //int[] sortLayerIds = GetSortingLayerUniqueIDs();
48         //{
49         // StringBuilder builder = new StringBuilder("Sorting Layers = ");
50         // for (int i = 0; i < sortLayerNames.Length; ++i)
51         // {
52         // builder.AppendFormat("({0} = {1},{2}) ", i, sortLayerIds[i], sortLayerNames[i]);
53         // }
54         // Debug.Log(builder.ToString());
55         //}
56
57         int sortLayerSelection = GetSortingLayerIndex(renderer, sortLayerNames);
58
59         GUIContent[] sortingLayerContexts = GetSortingLayerContexts();
60         int newSortingLayerIndex = EditorGUILayout.Popup(new GUIContent("Sorting Layer"), sortLayerSelection, sortingLayerContexts);
61         if (newSortingLayerIndex == sortingLayerContexts.Length - 1)
62         {
63             EditorApplication.ExecuteMenuItem("Edit/Project Settings/Tags and Layers");
64         }
65         else if (newSortingLayerIndex != sortLayerSelection)
66         {
67             //int newSortingLayerId = sortLayerIds[newSortingLayerIndex];
68             string newSortingLayerName = sortLayerNames[newSortingLayerIndex];
69
70             Undo.RecordObject(renderer, "Edit Sorting Layer ID");
71             renderer.sortingLayerName = newSortingLayerName;
72             //renderer.sortingLayerID = newSortingLayerId;
73
74             EditorUtility.SetDirty(renderer);
75         }
76
77         // Expose the manual sorting order within a sort layer
78         int newSortingLayerOrder = EditorGUILayout.IntField("Order in Layer", renderer.sortingOrder);
79         if (newSortingLayerOrder != renderer.sortingOrder)
80         {
81             Undo.RecordObject(renderer, "Edit Sorting Order");
82             renderer.sortingOrder = newSortingLayerOrder;
83             EditorUtility.SetDirty(renderer);
84         }
85     }

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