MoveTowards
How do I use Move Towards
Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: RPGMovement.cs
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51 void UpdateAnimation()
52 {
53 Vector3 movementVector = transform.position - m_LastPosition;
54
55 float speed = Vector3.Dot( movementVector.normalized, transform.forward );
56 float direction = Vector3.Dot( movementVector.normalized, transform.right );
57
58 if( Mathf.Abs( speed ) < 0.2f )
59 {
60 speed = 0f;
61 }
62
63 if( speed > 0.6f )
64 {
65 speed = 1f;
66 direction = 0f;
67 }
68
69 if( speed >= 0f )
70 {
71 if( Mathf.Abs( direction ) > 0.7f )
72 {
73 speed = 1f;
74 }
75 }
76
77 m_AnimatorSpeed = Mathf.MoveTowards( m_AnimatorSpeed, speed, Time.deltaTime * 5f );
78
79 m_Animator.SetFloat( "Speed", m_AnimatorSpeed );
80 m_Animator.SetFloat( "Direction", direction );
81
82 m_LastPosition = transform.position;
83 }
File name: IdleRunJump.cs
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33 void Update ()
34 {
35 if( m_PhotonView.isMine == false && PhotonNetwork.connected == true )
36 {
37 return;
38 }
39
40 if (animator)
41 {
42 AnimatorStateInfo stateInfo = animator.GetCurrentAnimatorStateInfo(0);
43
44 if (stateInfo.IsName("Base Layer.Run"))
45 {
46 if (Input.GetButton("Fire1")) animator.SetBool("Jump", true);
47 }
48 else
49 {
50 animator.SetBool("Jump", false);
51 }
52
53 if(Input.GetButtonDown("Fire2") && animator.layerCount >= 2)
54 {
55 animator.SetBool("Hi", !animator.GetBool("Hi"));
56 }
57
58
59 float h = Input.GetAxis("Horizontal");
60 float v = Input.GetAxis("Vertical");
61
62 if( v < 0 )
63 {
64 v = 0;
65 }
66
67 animator.SetFloat( "Speed", h*h+v*v );
68 animator.SetFloat( "Direction", h, DirectionDampTime, Time.deltaTime );
69
70 float direction = animator.GetFloat( "Direction" );
71
72 float targetSpeedModifier = Mathf.Abs( v );
73
74 if( Mathf.Abs( direction ) > 0.2f )
75 {
76 targetSpeedModifier = TurnSpeedModifier;
77 }
78
79 m_SpeedModifier = Mathf.MoveTowards( m_SpeedModifier, targetSpeedModifier, Time.deltaTime * 25f );
80
81 Vector3 speed = transform.forward * SynchronizedMaxSpeed * m_SpeedModifier;
82 float turnSpeed = direction * SynchronizedTurnSpeed;
83
84 /*float moveDistance = Vector3.Distance( transform.position, m_LastPosition ) / Time.deltaTime;
85
86 if( moveDistance < 4f && turnSpeed == 0f )
87 {
88 speed = transform.forward * moveDistance;
89 }*/
90
91 //Debug.Log( moveDistance );
92 //Debug.Log( speed + " - " + speed.magnitude + " - " + speedModifier + " - " + h + " - " + v );
93
94 m_TransformView.SetSynchronizedValues( speed, turnSpeed );
95
96 //m_LastPosition = transform.position;
97 }
98 }
File name: PhotonTransformViewEditor.cs
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264 PhotonTransformViewPositionModel.InterpolateOptions interpolateOption)
265 {
266 DrawPropertyWithHelpIcon(ref propertyRect, ref this.m_InterpolateHelpOpen, interpolatePositionProperty, INTERPOLATE_TOOLTIP);
267 DrawHelpBox(ref propertyRect, this.m_InterpolateHelpOpen, GetInterpolateHelpBoxHeight(), INTERPOLATE_HELP, INTERPOLATE_HELP_URL);
268
269 switch (interpolateOption)
270 {
271 case PhotonTransformViewPositionModel.InterpolateOptions.FixedSpeed:
272 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.InterpolateMoveTowardsSpeed"),
273 new GUIContent("MoveTowards Speed"));
274 propertyRect.y += EDITOR_LINE_HEIGHT;
275 break;
276
277 case PhotonTransformViewPositionModel.InterpolateOptions.Lerp:
278 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.InterpolateLerpSpeed"), new GUIContent("Lerp Speed"));
279 propertyRect.y += EDITOR_LINE_HEIGHT;
280 break;
281
282 /*case PhotonTransformViewPositionModel.InterpolateOptions.MoveTowardsComplex:
283 Rect curveRect = new Rect(propertyRect.xMin, propertyRect.yMin, propertyRect.width - 100, propertyRect.height);
284 EditorGUI.PropertyField(curveRect, serializedObject.FindProperty("m_PositionModel.InterpolateSpeedCurve"), new GUIContent("MoveTowards Speed Curve"));
285
286 Rect labelRect = new Rect(propertyRect.xMax - 95, propertyRect.yMin, 10, propertyRect.height);
287 GUI.Label(labelRect, "x");
288
289 Rect multiplierRect = new Rect(propertyRect.xMax - 80, propertyRect.yMin, 80, propertyRect.height);
290 EditorGUI.PropertyField(multiplierRect, serializedObject.FindProperty("m_PositionModel.InterpolateMoveTowardsSpeed"), GUIContent.none);
291 propertyRect.y += EDITOR_LINE_HEIGHT;
292
293 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.InterpolateMoveTowardsAcceleration"),
294 new GUIContent("Acceleration"));
295 propertyRect.y += EDITOR_LINE_HEIGHT;
296
297 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.InterpolateMoveTowardsDeceleration"),
298 new GUIContent("Deceleration"));
299 propertyRect.y += EDITOR_LINE_HEIGHT;
300 break;*/
301 }
302 }
File name: PhotonTransformViewEditor.cs
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358 private void DrawSynchronizeScaleData()
359 {
360 if (this.m_SynchronizeScaleProperty == null || this.m_SynchronizeScaleProperty.boolValue == false)
361 {
362 return;
363 }
364
365 SerializedProperty interpolateScaleProperty = serializedObject.FindProperty("m_ScaleModel.InterpolateOption");
366 PhotonTransformViewScaleModel.InterpolateOptions interpolateOption = (PhotonTransformViewScaleModel.InterpolateOptions) interpolateScaleProperty.enumValueIndex;
367
368 float containerHeight = EDITOR_LINE_HEIGHT;
369
370 switch (interpolateOption)
371 {
372 case PhotonTransformViewScaleModel.InterpolateOptions.MoveTowards:
373 case PhotonTransformViewScaleModel.InterpolateOptions.Lerp:
374 containerHeight += EDITOR_LINE_HEIGHT;
375 break;
376 }
377
378 if (this.m_InterpolateScaleHelpOpen == true)
379 {
380 containerHeight += GetInterpolateHelpBoxHeight();
381 }
382
383 Rect rect = PhotonGUI.ContainerBody(containerHeight);
384 Rect propertyRect = new Rect(rect.xMin + 5, rect.yMin + 2, rect.width - 10, EditorGUIUtility.singleLineHeight);
385
386 DrawPropertyWithHelpIcon(ref propertyRect, ref this.m_InterpolateScaleHelpOpen, interpolateScaleProperty, INTERPOLATE_TOOLTIP);
387 DrawHelpBox(ref propertyRect, this.m_InterpolateScaleHelpOpen, GetInterpolateHelpBoxHeight(), INTERPOLATE_HELP, INTERPOLATE_HELP_URL);
388
389 switch (interpolateOption)
390 {
391 case PhotonTransformViewScaleModel.InterpolateOptions.MoveTowards:
392 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_ScaleModel.InterpolateMoveTowardsSpeed"),
393 new GUIContent("MoveTowards Speed"));
394 break;
395 case PhotonTransformViewScaleModel.InterpolateOptions.Lerp:
396 EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_ScaleModel.InterpolateLerpSpeed"), new GUIContent("Lerp Speed"));
397 break;
398 }
399 }
File name: PhotonTransformViewPositionControl.cs
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54 public Vector3 UpdatePosition( Vector3 currentPosition )
55 {
56 Vector3 targetPosition = GetNetworkPosition() + GetExtrapolatedPositionOffset();
57
58 switch( m_Model.InterpolateOption )
59 {
60 case PhotonTransformViewPositionModel.InterpolateOptions.Disabled:
61 if( m_UpdatedPositionAfterOnSerialize == false )
62 {
63 currentPosition = targetPosition;
64 m_UpdatedPositionAfterOnSerialize = true;
65 }
66 break;
67 case PhotonTransformViewPositionModel.InterpolateOptions.FixedSpeed:
68 currentPosition = Vector3.MoveTowards( currentPosition, targetPosition, Time.deltaTime * m_Model.InterpolateMoveTowardsSpeed );
69 break;
70 case PhotonTransformViewPositionModel.InterpolateOptions.EstimatedSpeed:
71 int positionsCount = Mathf.Min( 1, m_OldNetworkPositions.Count );
72 float estimatedSpeed = Vector3.Distance( m_NetworkPosition, GetOldestStoredNetworkPosition() ) / positionsCount;
73 currentPosition = Vector3.MoveTowards( currentPosition, targetPosition, Time.deltaTime * estimatedSpeed );
74 break;
75 case PhotonTransformViewPositionModel.InterpolateOptions.SynchronizeValues:
76 if( m_SynchronizedSpeed.magnitude == 0 )
77 {
78 currentPosition = targetPosition;
79 }
80 else
81 {
82 currentPosition = Vector3.MoveTowards( currentPosition, targetPosition, Time.deltaTime * m_SynchronizedSpeed.magnitude );
83 }
84 break;
85 case PhotonTransformViewPositionModel.InterpolateOptions.Lerp:
86 currentPosition = Vector3.Lerp( currentPosition, targetPosition, Time.deltaTime * m_Model.InterpolateLerpSpeed );
87 break;
88 /*case PhotonTransformViewPositionModel.InterpolateOptions.MoveTowardsComplex:
89 float distanceToTarget = Vector3.Distance( currentPosition, targetPosition );
90 float targetSpeed = m_Model.InterpolateSpeedCurve.Evaluate( distanceToTarget ) * m_Model.InterpolateMoveTowardsSpeed;
91
92 if( targetSpeed > m_CurrentSpeed )
93 {
94 m_CurrentSpeed = Mathf.MoveTowards( m_CurrentSpeed, targetSpeed, Time.deltaTime * m_Model.InterpolateMoveTowardsAcceleration );
95 }
96 else
97 {
98 m_CurrentSpeed = Mathf.MoveTowards( m_CurrentSpeed, targetSpeed, Time.deltaTime * m_Model.InterpolateMoveTowardsDeceleration );
99 }
100
101 //Debug.Log( m_CurrentSpeed + " - " + targetSpeed + " - " + transform.localPosition + " - " + targetPosition );
102
103 currentPosition = Vector3.MoveTowards( currentPosition, targetPosition, Time.deltaTime * m_CurrentSpeed );
104 break;*/
105 }
106
107 if( m_Model.TeleportEnabled == true )
108 {
109 if( Vector3.Distance( currentPosition, GetNetworkPosition() ) > m_Model.TeleportIfDistanceGreaterThan )
110 {
111 currentPosition = GetNetworkPosition();
112 }
113 }
114
115 return currentPosition;
116 }
File name: PhotonTransformViewScaleControl.cs
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14 public Vector3 GetScale( Vector3 currentScale )
15 {
16 switch( m_Model.InterpolateOption )
17 {
18 default:
19 case PhotonTransformViewScaleModel.InterpolateOptions.Disabled:
20 return m_NetworkScale;
21 case PhotonTransformViewScaleModel.InterpolateOptions.MoveTowards:
22 return Vector3.MoveTowards( currentScale, m_NetworkScale, m_Model.InterpolateMoveTowardsSpeed * Time.deltaTime );
23 case PhotonTransformViewScaleModel.InterpolateOptions.Lerp:
24 return Vector3.Lerp( currentScale, m_NetworkScale, m_Model.InterpolateLerpSpeed * Time.deltaTime );
25 }
26 }
File name: Movable.cs
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32 protected virtual IEnumerator IEMoveBy(Vector3 addPos, Action finishCallback) {
33 ready = false;
34 Vector3 origPos = transform.position;
35 Vector3 targPos = origPos + addPos;
36
37 while (true) {
38 if (IsNear(targPos)) {
39 ready = true;
40 if (finishCallback != null) finishCallback();
41 yield break;
42 }
43 transform.position = Vector3.MoveTowards(transform.position,targPos,speed * Time.deltaTime);
44
45 yield return null;
46 }
47 }
File name: Movable.cs
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49 protected virtual IEnumerator IEMoveToXZ(Node node, Action finishCallback) {
50 ready = false;
51 Vector3 origPos = transform.position;
52 Vector3 targPos = node.transform.position;
53 targPos.y = origPos.y;
54 while (true) {
55 if (IsNear(targPos)) {
56 ready = true;
57 if (finishCallback != null) finishCallback();
58 yield break;
59 }
60 transform.position = Vector3.MoveTowards(transform.position,targPos,speed * Time.deltaTime);
61 yield return null;
62 }
63 }
File name: Cloud.cs
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22 void Update () {
23 if (transform.position != target) {
24 transform.position = Vector3.MoveTowards (transform.position, target, speed * Time.deltaTime);
25 } else {
26 Destroy (gameObject);
27 GameplayController.instance.InitializeSpawners ();
28 }
29 }
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