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Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: PickupController.cs
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73 // Are we jumping? (Initiated with jump button and not grounded yet)
77 // Are we moving backwards (This locks the camera to not do a 180 degree spin)
81 // When did the user start walking (Used for going into trot after a while)
87 // the height we jumped from (Used to determine for how long to apply extra jump power after jumping.)
101 void Awake()
102 {
103 // PUN: automatically determine isControllable, if this GO has a PhotonView
104 PhotonView pv = this.gameObject.GetComponent
105 if (pv != null)
106 {
107 isControllable = pv.isMine;
108
109 // The pickup demo assigns this GameObject as the PhotonPlayer.TagObject. This way, we can access this character (controller, position, etc) easily
110 if (this.AssignAsTagObject)
111 {
112 pv.owner.TagObject = this.gameObject;
113 }
114
115 // please note: we change this setting on ANY PickupController if "DoRotate" is off. not only locally when it's "our" GameObject!
116 if (pv.observed is Transform && !DoRotate)
117 {
118 pv.onSerializeTransformOption = OnSerializeTransform.OnlyPosition;
119 }
120 }
121
122
123 moveDirection = transform.TransformDirection(Vector3.forward);
124
125 _animation = GetComponent
126 if (!_animation)
127 Debug.Log("The character you would like to control doesn't have animations. Moving her might look weird.");
128
129 if (!idleAnimation)
130 {
131 _animation = null;
132 Debug.Log("No idle animation found. Turning off animations.");
133 }
134 if (!walkAnimation)
135 {
136 _animation = null;
137 Debug.Log("No walk animation found. Turning off animations.");
138 }
139 if (!runAnimation)
140 {
141 _animation = null;
142 Debug.Log("No run animation found. Turning off animations.");
143 }
144 if (!jumpPoseAnimation && canJump)
145 {
146 _animation = null;
147 Debug.Log("No jump animation found and the character has canJump enabled. Turning off animations.");
148 }
149 }
File name: CubeExtra.cs
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11 public void Awake()
12 {
13 if (photonView.isMine)
14 {
15 this.enabled = false; // Only enable inter/extrapol for remote players
16 }
17
18 latestCorrectPos = transform.position;
19 }
File name: CubeInter.cs
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28 void Awake()
29 {
30 if (photonView.isMine)
31 this.enabled = false;//Only enable inter/extrapol for remote players
32 }
File name: PhotonConverter.cs
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189 static void ConvertToPhotonAPI(string file)
190 {
191 string text = File.ReadAllText(file);
192
193 bool isJS = file.Contains(".js");
194
195 file = file.Replace("\\", "/"); // Get Class name for JS
196 string className = file.Substring(file.LastIndexOf("/")+1);
197 className = className.Substring(0, className.IndexOf("."));
198
199
200 //REGEXP STUFF
201 //Valid are: Space { } , /n /r
202 //string NOT_VAR = @"([^A-Za-z0-9_\[\]\.]+)";
203 string NOT_VAR_WITH_DOT = @"([^A-Za-z0-9_]+)";
204
205 //string VAR_NONARRAY = @"[^A-Za-z0-9_]";
206
207
208 //NetworkView
209 {
210 text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkView" + NOT_VAR_WITH_DOT, "$1PhotonView$2");
211 text = PregReplace(text, NOT_VAR_WITH_DOT + "networkView" + NOT_VAR_WITH_DOT, "$1photonView$2");
212 text = PregReplace(text, NOT_VAR_WITH_DOT + "stateSynchronization" + NOT_VAR_WITH_DOT, "$1synchronization$2");
213 text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkStateSynchronization" + NOT_VAR_WITH_DOT, "$1ViewSynchronization$2"); // map Unity enum to ours
214 //.RPC
215 text = PregReplace(text, NOT_VAR_WITH_DOT + "RPCMode.Server" + NOT_VAR_WITH_DOT, "$1PhotonTargets.MasterClient$2");
216 text = PregReplace(text, NOT_VAR_WITH_DOT + "RPCMode" + NOT_VAR_WITH_DOT, "$1PhotonTargets$2");
217 }
218
219 //NetworkMessageInfo: 100%
220 {
221 text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkMessageInfo" + NOT_VAR_WITH_DOT, "$1PhotonMessageInfo$2");
222 text = PregReplace(text, NOT_VAR_WITH_DOT + "networkView" + NOT_VAR_WITH_DOT, "$1photonView$2");
223 }
224
225 //NetworkViewID:
226 {
227 text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkViewID" + NOT_VAR_WITH_DOT, "$1int$2"); //We simply use an int
228 }
229
230 //NetworkPlayer
231 {
232 text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkPlayer" + NOT_VAR_WITH_DOT, "$1PhotonPlayer$2");
233 }
234
235 //Network
236 {
237 //Monobehaviour callbacks
238 {
239 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnPlayerConnected" + NOT_VAR_WITH_DOT, "$1OnPhotonPlayerConnected$2");
240 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnPlayerDisconnected" + NOT_VAR_WITH_DOT, "$1OnPhotonPlayerDisconnected$2");
241 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnNetworkInstantiate" + NOT_VAR_WITH_DOT, "$1OnPhotonInstantiate$2");
242 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnSerializeNetworkView" + NOT_VAR_WITH_DOT, "$1OnPhotonSerializeView$2");
243 text = PregReplace(text, NOT_VAR_WITH_DOT + "BitStream" + NOT_VAR_WITH_DOT, "$1PhotonStream$2");
244
245 //Not completely the same meaning
246 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnServerInitialized" + NOT_VAR_WITH_DOT, "$1OnCreatedRoom$2");
247 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnConnectedToServer" + NOT_VAR_WITH_DOT, "$1OnJoinedRoom$2");
248
249 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnFailedToConnectToMasterServer" + NOT_VAR_WITH_DOT, "$1OnFailedToConnectToPhoton$2");
250 text = PregReplace(text, NOT_VAR_WITH_DOT + "OnFailedToConnect" + NOT_VAR_WITH_DOT, "$1OnFailedToConnect_OBSELETE$2");
251 }
252
253 //Variables
254 {
255
256 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.connections" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.playerList$2");
257 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.isServer" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.isMasterClient$2");
258 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.isClient" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.isNonMasterClientInRoom$2");
259
260 text = PregReplace(text, NOT_VAR_WITH_DOT + "NetworkPeerType" + NOT_VAR_WITH_DOT, "$1ConnectionState$2");
261 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.peerType" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.connectionState$2");
262 text = PregReplace(text, NOT_VAR_WITH_DOT + "ConnectionState.Server" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.isMasterClient$2");
263 text = PregReplace(text, NOT_VAR_WITH_DOT + "ConnectionState.Client" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.isNonMasterClientInRoom$2");
264 text = PregReplace(text, NOT_VAR_WITH_DOT + "PhotonNetwork.playerList.Length" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.playerList.Count$2");
265
266 /*DROPPED:
267 minimumAllocatableViewIDs
268 natFacilitatorIP is dropped
269 natFacilitatorPort is dropped
270 connectionTesterIP
271 connectionTesterPort
272 proxyIP
273 proxyPort
274 useProxy
275 proxyPassword
276 */
277 }
278
279 //Methods
280 {
281 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.InitializeServer" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.CreateRoom$2");
282 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.Connect" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.JoinRoom$2");
283 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.GetAveragePing" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.GetPing$2");
284 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network.GetLastPing" + NOT_VAR_WITH_DOT, "$1PhotonNetwork.GetPing$2");
285 /*DROPPED:
286 TestConnection
287 TestConnectionNAT
288 HavePublicAddress
289 */
290 }
291
292 //Overall
293 text = PregReplace(text, NOT_VAR_WITH_DOT + "Network" + NOT_VAR_WITH_DOT, "$1PhotonNetwork$2");
294
295
296 //Changed methods
297 string ignoreMe = @"([A-Za-z0-9_\[\]\(\) ]+)";
298
299 text = PregReplace(text, NOT_VAR_WITH_DOT + "PhotonNetwork.GetPing\\(" + ignoreMe+"\\);", "$1PhotonNetwork.GetPing();");
300 text = PregReplace(text, NOT_VAR_WITH_DOT + "PhotonNetwork.CloseConnection\\(" + ignoreMe+","+ignoreMe+"\\);", "$1PhotonNetwork.CloseConnection($2);");
301
302 }
303
304 //General
305 {
306 if (text.Contains("Photon")) //Only use the PhotonMonoBehaviour if we use photonView and friends.
307 {
308 if (isJS)//JS
309 {
310 if (text.Contains("extends MonoBehaviour"))
311 text = PregReplace(text, "extends MonoBehaviour", "extends Photon.MonoBehaviour");
312 else
313 text = "class " + className + " extends Photon.MonoBehaviour {\n" + text + "\n}";
314 }
315 else //C#
316 text = PregReplace(text, ": MonoBehaviour", ": Photon.MonoBehaviour");
317 }
318 }
319
320 File.WriteAllText(file, text);
321 }
File name: PhotonGUI.cs
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69 {
70 get
71 {
72 if( m_DefaultRemoveButtonStyle == null )
73 {
74 m_DefaultRemoveButtonStyle = new GUIStyle();
75 m_DefaultRemoveButtonStyle.fixedWidth = 30;
76 m_DefaultRemoveButtonStyle.fixedHeight = 20;
77 m_DefaultRemoveButtonStyle.active.background = ReorderableListResources.CreatePixelTexture( "Dark Pixel (List GUI)", new Color32( 18, 18, 18, 255 ) );
78 m_DefaultRemoveButtonStyle.imagePosition = ImagePosition.ImageOnly;
79 m_DefaultRemoveButtonStyle.alignment = TextAnchor.MiddleCenter;
80 }
81
82 return m_DefaultRemoveButtonStyle;
83 }
84 }
File name: PhotonViewInspector.cs
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21 public override void OnInspectorGUI()
22 {
23 #if UNITY_3_5
24 EditorGUIUtility.LookLikeInspector();
25 #endif
26 //EditorGUI.indentLevel = 1;
27
28 m_Target = (PhotonView)this.target;
29 bool isProjectPrefab = EditorUtility.IsPersistent(m_Target.gameObject);
30
31 if( m_Target.ObservedComponents == null )
32 {
33 m_Target.ObservedComponents = new System.Collections.Generic.List
34 }
35
36 if( m_Target.ObservedComponents.Count == 0 )
37 {
38 m_Target.ObservedComponents.Add( null );
39 }
40
41 EditorGUILayout.BeginHorizontal();
42 // Owner
43 if (isProjectPrefab)
44 {
45 EditorGUILayout.LabelField("Owner:", "Set at runtime");
46 }
47 else if (m_Target.isSceneView)
48 {
49 EditorGUILayout.LabelField("Owner", "Scene");
50 }
51 else
52 {
53 PhotonPlayer owner = m_Target.owner;
54 string ownerInfo = (owner != null) ? owner.name : "
55
56 if (string.IsNullOrEmpty(ownerInfo))
57 {
58 ownerInfo = "
59 }
60
61 EditorGUILayout.LabelField("Owner", "[" + m_Target.ownerId + "] " + ownerInfo);
62 }
63
64 // ownership requests
65 EditorGUI.BeginDisabledGroup(Application.isPlaying);
66 m_Target.ownershipTransfer = (OwnershipOption)EditorGUILayout.EnumPopup(m_Target.ownershipTransfer, GUILayout.Width(100));
67 EditorGUI.EndDisabledGroup();
68
69 EditorGUILayout.EndHorizontal();
70
71
72 // View ID
73 if (isProjectPrefab)
74 {
75 EditorGUILayout.LabelField("View ID", "Set at runtime");
76 }
77 else if (EditorApplication.isPlaying)
78 {
79 EditorGUILayout.LabelField("View ID", m_Target.viewID.ToString());
80 }
81 else
82 {
83 int idValue = EditorGUILayout.IntField("View ID [1.."+(PhotonNetwork.MAX_VIEW_IDS-1)+"]", m_Target.viewID);
84 m_Target.viewID = idValue;
85 }
86
87
88
89 // Locally Controlled
90 if (EditorApplication.isPlaying)
91 {
92 string masterClientHint = PhotonNetwork.isMasterClient ? "(master)" : "";
93 EditorGUILayout.Toggle("Controlled locally: " + masterClientHint, m_Target.isMine);
94 }
95
96
97
98 //DrawOldObservedItem();
99 ConvertOldObservedItemToObservedList();
100
101
102 // ViewSynchronization (reliability)
103 if (m_Target.synchronization == ViewSynchronization.Off)
104 {
105 GUI.color = Color.grey;
106 }
107
108 EditorGUILayout.PropertyField( serializedObject.FindProperty( "synchronization" ), new GUIContent( "Observe option:" ) );
109
110 if( m_Target.synchronization != ViewSynchronization.Off &&
111 m_Target.ObservedComponents.FindAll( item => item != null ).Count == 0 )
112 {
113 GUILayout.BeginVertical( GUI.skin.box );
114 GUILayout.Label( "Warning", EditorStyles.boldLabel );
115 GUILayout.Label( "Setting the synchronization option only makes sense if you observe something." );
116 GUILayout.EndVertical();
117 }
118
119 /*ViewSynchronization vsValue = (ViewSynchronization)EditorGUILayout.EnumPopup("Observe option:", m_Target.synchronization);
120 if (vsValue != m_Target.synchronization)
121 {
122 m_Target.synchronization = vsValue;
123 if (m_Target.synchronization != ViewSynchronization.Off && m_Target.observed == null)
124 {
125 EditorUtility.DisplayDialog("Warning", "Setting the synchronization option only makes sense if you observe something.", "OK, I will fix it.");
126 }
127 }*/
128
129 DrawSpecificTypeSerializationOptions();
130
131 GUI.color = Color.white;
132 DrawObservedComponentsList();
133
134 // Cleanup: save and fix look
135 if (GUI.changed)
136 {
137 EditorUtility.SetDirty(m_Target);
138 PhotonViewHandler.HierarchyChange(); // TODO: check if needed
139 }
140
141 GUI.color = Color.white;
142 EditorGUIUtility.LookLikeControls();
143 }
File name: ServerSettingsInspector.cs
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17 public override void OnInspectorGUI()
18 {
19 ServerSettings settings = (ServerSettings)this.target;
20
21 #if UNITY_3_5
22 EditorGUIUtility.LookLikeInspector();
23 #endif
24
25
26 settings.HostType = (ServerSettings.HostingOption)EditorGUILayout.EnumPopup("Hosting", settings.HostType);
27 EditorGUI.indentLevel = 1;
28
29 switch (settings.HostType)
30 {
31 case ServerSettings.HostingOption.BestRegion:
32 case ServerSettings.HostingOption.PhotonCloud:
33 if (settings.HostType == ServerSettings.HostingOption.PhotonCloud)
34 settings.PreferredRegion = (CloudRegionCode)EditorGUILayout.EnumPopup("Region", settings.PreferredRegion);
35 settings.AppID = EditorGUILayout.TextField("AppId", settings.AppID);
36 settings.Protocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", settings.Protocol);
37
38 if (string.IsNullOrEmpty(settings.AppID) || settings.AppID.Equals("master"))
39 {
40 EditorGUILayout.HelpBox("The Photon Cloud needs an AppId (GUID) set.\nYou can find it online in your Dashboard.", MessageType.Warning);
41 }
42 break;
43
44 case ServerSettings.HostingOption.SelfHosted:
45 bool hidePort = false;
46 if (settings.Protocol == ConnectionProtocol.Udp && (settings.ServerPort == 4530 || settings.ServerPort == 0))
47 {
48 settings.ServerPort = 5055;
49 }
50 else if (settings.Protocol == ConnectionProtocol.Tcp && (settings.ServerPort == 5055 || settings.ServerPort == 0))
51 {
52 settings.ServerPort = 4530;
53 }
54 #if RHTTP
55 if (settings.Protocol == ConnectionProtocol.RHttp)
56 {
57 settings.ServerPort = 0;
58 hidePort = true;
59 }
60 #endif
61 settings.ServerAddress = EditorGUILayout.TextField("Server Address", settings.ServerAddress);
62 settings.ServerAddress = settings.ServerAddress.Trim();
63 if (!hidePort)
64 {
65 settings.ServerPort = EditorGUILayout.IntField("Server Port", settings.ServerPort);
66 }
67 settings.Protocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", settings.Protocol);
68 settings.AppID = EditorGUILayout.TextField("AppId", settings.AppID);
69 break;
70
71 case ServerSettings.HostingOption.OfflineMode:
72 EditorGUI.indentLevel = 0;
73 EditorGUILayout.HelpBox("In 'Offline Mode', the client does not communicate with a server.\nAll settings are hidden currently.", MessageType.Info);
74 break;
75
76 case ServerSettings.HostingOption.NotSet:
77 EditorGUI.indentLevel = 0;
78 EditorGUILayout.HelpBox("Hosting is 'Not Set'.\nConnectUsingSettings() will not be able to connect.\nSelect another option or run the PUN Wizard.", MessageType.Info);
79 break;
80
81 default:
82 DrawDefaultInspector();
83 break;
84 }
85
86 if (PhotonEditor.CheckPunPlus())
87 {
88 settings.Protocol = ConnectionProtocol.Udp;
89 EditorGUILayout.HelpBox("You seem to use PUN+.\nPUN+ only supports reliable UDP so the protocol is locked.", MessageType.Info);
90 }
91
92 settings.AppID = settings.AppID.Trim();
93
94 EditorGUI.indentLevel = 0;
95 SerializedObject sObj = new SerializedObject(this.target);
96 SerializedProperty sRpcs = sObj.FindProperty("RpcList");
97 EditorGUILayout.PropertyField(sRpcs, true);
98 sObj.ApplyModifiedProperties();
99
100 GUILayout.BeginHorizontal();
101 GUILayout.Space(20);
102 if (GUILayout.Button("Refresh RPCs"))
103 {
104 PhotonEditor.UpdateRpcList();
105 Repaint();
106 }
107 if (GUILayout.Button("Clear RPCs"))
108 {
109 PhotonEditor.ClearRpcList();
110 }
111 if (GUILayout.Button("Log HashCode"))
112 {
113 Debug.Log("RPC-List HashCode: " + RpcListHashCode() + ". Make sure clients that send each other RPCs have the same RPC-List.");
114 }
115 GUILayout.Space(20);
116 GUILayout.EndHorizontal();
117
118 //SerializedProperty sp = serializedObject.FindProperty("RpcList");
119 //EditorGUILayout.PropertyField(sp, true);
120
121 if (GUI.changed)
122 {
123 EditorUtility.SetDirty(target);
124 }
125 }
File name: LoadbalancingPeer.cs
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29 private readonly Dictionary31 public LoadbalancingPeer(IPhotonPeerListener listener, ConnectionProtocol protocolType) : base(listener, protocolType)
32 {
33 }
File name: LoadbalancingPeer.cs
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86 public virtual bool OpCreateRoom(string roomName, RoomOptions roomOptions, TypedLobby lobby, Hashtable playerProperties, bool onGameServer)
87 {
88 if (this.DebugOut >= DebugLevel.INFO)
89 {
90 this.Listener.DebugReturn(DebugLevel.INFO, "OpCreateRoom()");
91 }
92
93 Dictionary
94
95 if (!string.IsNullOrEmpty(roomName))
96 {
97 op[ParameterCode.RoomName] = roomName;
98 }
99 if (lobby != null)
100 {
101 op[ParameterCode.LobbyName] = lobby.Name;
102 op[ParameterCode.LobbyType] = (byte)lobby.Type;
103 }
104
105 if (onGameServer)
106 {
107 if (playerProperties != null && playerProperties.Count > 0)
108 {
109 op[ParameterCode.PlayerProperties] = playerProperties;
110 op[ParameterCode.Broadcast] = true; // TODO: check if this also makes sense when creating a room?! // broadcast actor properties
111 }
112
113
114 if (roomOptions == null)
115 {
116 roomOptions = new RoomOptions();
117 }
118
119 Hashtable gameProperties = new Hashtable();
120 op[ParameterCode.GameProperties] = gameProperties;
121 gameProperties.MergeStringKeys(roomOptions.customRoomProperties);
122
123 gameProperties[GameProperties.IsOpen] = roomOptions.isOpen; // TODO: check default value. dont send this then
124 gameProperties[GameProperties.IsVisible] = roomOptions.isVisible; // TODO: check default value. dont send this then
125 gameProperties[GameProperties.PropsListedInLobby] = roomOptions.customRoomPropertiesForLobby;
126 if (roomOptions.maxPlayers > 0)
127 {
128 gameProperties[GameProperties.MaxPlayers] = roomOptions.maxPlayers;
129 }
130 if (roomOptions.cleanupCacheOnLeave)
131 {
132 op[ParameterCode.CleanupCacheOnLeave] = true; // this is actually setting the room's config
133 gameProperties[GameProperties.CleanupCacheOnLeave] = true; // this is only informational for the clients which join
134 }
135 }
136
137 // UnityEngine.Debug.Log("CreateGame: " + SupportClass.DictionaryToString(op));
138 return this.OpCustom(OperationCode.CreateGame, op, true);
139 }
File name: LoadbalancingPeer.cs
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143 public virtual bool OpJoinRoom(string roomName, RoomOptions roomOptions, TypedLobby lobby, bool createIfNotExists, Hashtable playerProperties, bool onGameServer)
144 {
145 Dictionary
146
147 if (!string.IsNullOrEmpty(roomName))
148 {
149 op[ParameterCode.RoomName] = roomName;
150 }
151 if (createIfNotExists)
152 {
153 op[ParameterCode.CreateIfNotExists] = true;
154 if (lobby != null)
155 {
156 op[ParameterCode.LobbyName] = lobby.Name;
157 op[ParameterCode.LobbyType] = (byte)lobby.Type;
158 }
159 }
160
161 if (onGameServer)
162 {
163 if (playerProperties != null && playerProperties.Count > 0)
164 {
165 op[ParameterCode.PlayerProperties] = playerProperties;
166 op[ParameterCode.Broadcast] = true; // broadcast actor properties
167 }
168
169
170 if (createIfNotExists)
171 {
172 if (roomOptions == null)
173 {
174 roomOptions = new RoomOptions();
175 }
176
177 Hashtable gameProperties = new Hashtable();
178 op[ParameterCode.GameProperties] = gameProperties;
179 gameProperties.MergeStringKeys(roomOptions.customRoomProperties);
180
181 gameProperties[GameProperties.IsOpen] = roomOptions.isOpen;
182 gameProperties[GameProperties.IsVisible] = roomOptions.isVisible;
183 gameProperties[GameProperties.PropsListedInLobby] = roomOptions.customRoomPropertiesForLobby;
184 if (roomOptions.maxPlayers > 0)
185 {
186 gameProperties[GameProperties.MaxPlayers] = roomOptions.maxPlayers;
187 }
188 if (roomOptions.cleanupCacheOnLeave)
189 {
190 op[ParameterCode.CleanupCacheOnLeave] = true; // this is actually setting the room's config
191 gameProperties[GameProperties.CleanupCacheOnLeave] = true; // this is only informational for the clients which join
192 }
193 }
194 }
195
196 // UnityEngine.Debug.Log("JoinGame: " + SupportClass.DictionaryToString(op));
197 return this.OpCustom(OperationCode.JoinGame, op, true);
198 }
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