RPCs









How do I use R P Cs
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: HubGui.cs Copy
28     void OnGUI()
29     {
30         GUI.skin = this.Skin;
31         GUILayout.Space(10);
32
33         GUILayout.BeginHorizontal();
34         GUILayout.Space(10);
35         scrollPos = GUILayout.BeginScrollView(scrollPos, GUILayout.Width(320));
36
37         GUILayout.Label("Basics", m_Headline);
38         if (GUILayout.Button("Demo Boxes", GUILayout.Width(280)))
39         {
40             demoDescription = "Demo Boxes\n\nUses ConnectAndJoinRandom script.\n(joins a random room or creates one)\n\nInstantiates simple prefab.\nSynchronizes positions without smoothing.";
41             demoBtn = new DemoBtn() { Text = "Start", Link = "DemoBoxes-Scene" };
42         }
43         if (GUILayout.Button("Demo Worker", GUILayout.Width(280)))
44         {
45             demoDescription = "Demo Worker\n\nJoins the default lobby and shows existing rooms.\nLets you create or join a room.\nInstantiates an animated character.\nSynchronizes position and animation state of character with smoothing.\nImplements simple in-room Chat via RPC calls.";
46             demoBtn = new DemoBtn() { Text = "Start", Link = "DemoWorker-Scene" };
47         }
48         if (GUILayout.Button("Movement Smoothing", GUILayout.Width(280)))
49         {
50             demoDescription = "Movement Smoothing\n\nUses ConnectAndJoinRandom script.\nShows several basic ways to update positions of remote objects.";
51             demoBtn = new DemoBtn() { Text = "Start", Link = "DemoSynchronization-Scene" };
52         }
53
54         GUILayout.Label("Advanced", m_Headline);
55         if (GUILayout.Button("Ownership Transfer", GUILayout.Width(280)))
56         {
57             demoDescription = "Ownership Transfer\n\nShows how to transfer the ownership of a PhotonView.\nThe owner will send position updates of the GameObject.\nTransfer can be edited per PhotonView and set to Fixed (no transfer), Request (owner has to agree) or Takeover (owner can't object).";
58             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoChangeOwner-Scene" };
59             this.webLink = new DemoBtn();
60         }
61         if (GUILayout.Button("Pickup, Teams, Scores", GUILayout.Width(280)))
62         {
63             demoDescription = "Pickup, Teams, Scores\n\nUses ConnectAndJoinRandom script.\nImplements item pickup with RPCs.\nUses Custom Properties for Teams.\nCounts score per player and team.\nUses PhotonPlayer extension methods for easy Custom Property access.";
64             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoPickup-Scene" };
65             this.webLink = new DemoBtn();
66         }
67
68         GUILayout.Label("Feature Demos", m_Headline);
69         if (GUILayout.Button("Chat", GUILayout.Width(280)))
70         {
71             demoDescription = "Chat\n\nUses the Chat API (now part of PUN).\nSimple UI.\nYou can enter any User ID.\nAutomatically subscribes some channels.\nAllows simple commands via text.\n\nRequires configuration of Chat App ID in scene.";
72             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoChat-Scene" };
73             this.webLink = new DemoBtn();
74         }
75         if (GUILayout.Button("RPG Movement", GUILayout.Width(280)))
76         {
77             demoDescription = "RPG Movement\n\nDemonstrates how to use the PhotonTransformView component to synchronize position updates smoothly using inter- and extrapolation.\n\nThis demo also shows how to setup a Mecanim Animator to update animations automatically based on received position updates (without sending explicit animation updates).";
78             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoRPGMovement-Scene" };
79             this.webLink = new DemoBtn();
80         }
81         if (GUILayout.Button("Mecanim Animations", GUILayout.Width(280)))
82         {
83             demoDescription = "Mecanim Animations\n\nThis demo shows how to use the PhotonAnimatorView component to easily synchronize Mecanim animations.\n\nIt also demonstrates another feature of the PhotonTransformView component which gives you more control how position updates are inter-/extrapolated by telling the component how fast the object moves and turns using SetSynchronizedValues().";
84             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoMecanim-Scene" };
85             this.webLink = new DemoBtn();
86         }
87         if (GUILayout.Button("2D Game", GUILayout.Width(280)))
88         {
89             demoDescription = "2D Game Demo\n\nSynchronizes animations, positions and physics in a 2D scene.";
90             this.demoBtn = new DemoBtn() { Text = "Start", Link = "Demo2DJumpAndRunWithPhysics-Scene" };
91             this.webLink = new DemoBtn();
92         }
93         if (GUILayout.Button("Friends & Authentication", GUILayout.Width(280)))
94         {
95             demoDescription = "Friends & Authentication\n\nShows connect with or without (server-side) authentication.\n\nAuthentication requires minor server-side setup (in Dashboard).\n\nOnce connected, you can find (made up) friends.\nJoin a room just to see how that gets visible in friends list.";
96             this.demoBtn = new DemoBtn() { Text = "Start", Link = "DemoFriends-Scene" };
97             this.webLink = new DemoBtn();
98         }
99
100         GUILayout.Label("Tutorial", m_Headline);
101         if (GUILayout.Button("Marco Polo Tutorial", GUILayout.Width(280)))
102         {
103             demoDescription = "Marco Polo Tutorial\n\nFinal result you could get when you do the Marco Polo Tutorial.\nSlightly modified to be more compatible with this package.";
104             this.demoBtn = new DemoBtn() { Text = "Start", Link = "MarcoPolo-Scene" };
105             this.webLink = new DemoBtn() { Text = "Open Tutorial (www)", Link = "http://tinyurl.com/nmylf44" };
106         }
107         GUILayout.EndScrollView();
108
109         GUILayout.BeginVertical(GUILayout.Width(Screen.width - 345));
110         GUILayout.Label(demoDescription);
111         GUILayout.Space(10);
112         if (!string.IsNullOrEmpty(this.demoBtn.Text))
113         {
114             if (GUILayout.Button(this.demoBtn.Text))
115             {
116                 Application.LoadLevel(this.demoBtn.Link);
117             }
118         }
119         if (!string.IsNullOrEmpty(this.webLink.Text))
120         {
121             if (GUILayout.Button(this.webLink.Text))
122             {
123                 Application.OpenURL(this.webLink.Link);
124             }
125         }
126         GUILayout.EndVertical();
127
128
129         GUILayout.EndHorizontal();
130     }
File name: PhotonEditor.cs Copy
909     public static void UpdateRpcList()
910     {
911         List additionalRpcs = new List();
912         HashSet currentRpcs = new HashSet();
913
914         var types = GetAllSubTypesInScripts(typeof(MonoBehaviour));
915
916         foreach (var mono in types)
917         {
918             MethodInfo[] methods = mono.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
919
920             foreach (MethodInfo method in methods)
921             {
922                 if (method.IsDefined(typeof(UnityEngine.RPC), false))
923                 {
924                     currentRpcs.Add(method.Name);
925
926                     if (!additionalRpcs.Contains(method.Name) && !PhotonEditor.Current.RpcList.Contains(method.Name))
927                     {
928                         additionalRpcs.Add(method.Name);
929                     }
930                 }
931             }
932         }
933
934         if (additionalRpcs.Count > 0)
935         {
936             // LIMITS RPC COUNT
937             if (additionalRpcs.Count + PhotonEditor.Current.RpcList.Count >= byte.MaxValue)
938             {
939                 if (currentRpcs.Count <= byte.MaxValue)
940                 {
941                     bool clearList = EditorUtility.DisplayDialog(CurrentLang.IncorrectRPCListTitle, CurrentLang.IncorrectRPCListLabel, CurrentLang.RemoveOutdatedRPCsLabel, CurrentLang.CancelButton);
942                     if (clearList)
943                     {
944                         PhotonEditor.Current.RpcList.Clear();
945                         PhotonEditor.Current.RpcList.AddRange(currentRpcs);
946                     }
947                     else
948                     {
949                         return;
950                     }
951                 }
952                 else
953                 {
954                     EditorUtility.DisplayDialog(CurrentLang.FullRPCListTitle, CurrentLang.FullRPCListLabel, CurrentLang.SkipRPCListUpdateLabel);
955                     return;
956                 }
957             }
958
959             additionalRpcs.Sort();
960             PhotonEditor.Current.RpcList.AddRange(additionalRpcs);
961             EditorUtility.SetDirty(PhotonEditor.Current);
962         }
963     }
File name: ServerSettingsInspector.cs Copy
17     public override void OnInspectorGUI()
18     {
19         ServerSettings settings = (ServerSettings)this.target;
20
21         #if UNITY_3_5
22         EditorGUIUtility.LookLikeInspector();
23         #endif
24
25
26         settings.HostType = (ServerSettings.HostingOption)EditorGUILayout.EnumPopup("Hosting", settings.HostType);
27         EditorGUI.indentLevel = 1;
28
29         switch (settings.HostType)
30         {
31             case ServerSettings.HostingOption.BestRegion:
32             case ServerSettings.HostingOption.PhotonCloud:
33                 if (settings.HostType == ServerSettings.HostingOption.PhotonCloud)
34                     settings.PreferredRegion = (CloudRegionCode)EditorGUILayout.EnumPopup("Region", settings.PreferredRegion);
35                 settings.AppID = EditorGUILayout.TextField("AppId", settings.AppID);
36                 settings.Protocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", settings.Protocol);
37
38                 if (string.IsNullOrEmpty(settings.AppID) || settings.AppID.Equals("master"))
39                 {
40                     EditorGUILayout.HelpBox("The Photon Cloud needs an AppId (GUID) set.\nYou can find it online in your Dashboard.", MessageType.Warning);
41                 }
42                 break;
43
44             case ServerSettings.HostingOption.SelfHosted:
45                 bool hidePort = false;
46                 if (settings.Protocol == ConnectionProtocol.Udp && (settings.ServerPort == 4530 || settings.ServerPort == 0))
47                 {
48                     settings.ServerPort = 5055;
49                 }
50                 else if (settings.Protocol == ConnectionProtocol.Tcp && (settings.ServerPort == 5055 || settings.ServerPort == 0))
51                 {
52                     settings.ServerPort = 4530;
53                 }
54                 #if RHTTP
55                 if (settings.Protocol == ConnectionProtocol.RHttp)
56                 {
57                     settings.ServerPort = 0;
58                     hidePort = true;
59                 }
60                 #endif
61                 settings.ServerAddress = EditorGUILayout.TextField("Server Address", settings.ServerAddress);
62                 settings.ServerAddress = settings.ServerAddress.Trim();
63                 if (!hidePort)
64                 {
65                     settings.ServerPort = EditorGUILayout.IntField("Server Port", settings.ServerPort);
66                 }
67                 settings.Protocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", settings.Protocol);
68                 settings.AppID = EditorGUILayout.TextField("AppId", settings.AppID);
69                 break;
70
71             case ServerSettings.HostingOption.OfflineMode:
72                 EditorGUI.indentLevel = 0;
73                 EditorGUILayout.HelpBox("In 'Offline Mode', the client does not communicate with a server.\nAll settings are hidden currently.", MessageType.Info);
74                 break;
75
76             case ServerSettings.HostingOption.NotSet:
77                 EditorGUI.indentLevel = 0;
78                 EditorGUILayout.HelpBox("Hosting is 'Not Set'.\nConnectUsingSettings() will not be able to connect.\nSelect another option or run the PUN Wizard.", MessageType.Info);
79                 break;
80
81             default:
82                 DrawDefaultInspector();
83                 break;
84         }
85
86         if (PhotonEditor.CheckPunPlus())
87         {
88             settings.Protocol = ConnectionProtocol.Udp;
89             EditorGUILayout.HelpBox("You seem to use PUN+.\nPUN+ only supports reliable UDP so the protocol is locked.", MessageType.Info);
90         }
91
92         settings.AppID = settings.AppID.Trim();
93
94         EditorGUI.indentLevel = 0;
95         SerializedObject sObj = new SerializedObject(this.target);
96         SerializedProperty sRpcs = sObj.FindProperty("RpcList");
97         EditorGUILayout.PropertyField(sRpcs, true);
98         sObj.ApplyModifiedProperties();
99
100         GUILayout.BeginHorizontal();
101         GUILayout.Space(20);
102         if (GUILayout.Button("Refresh RPCs"))
103         {
104             PhotonEditor.UpdateRpcList();
105             Repaint();
106         }
107         if (GUILayout.Button("Clear RPCs"))
108         {
109             PhotonEditor.ClearRpcList();
110         }
111         if (GUILayout.Button("Log HashCode"))
112         {
113             Debug.Log("RPC-List HashCode: " + RpcListHashCode() + ". Make sure clients that send each other RPCs have the same RPC-List.");
114         }
115         GUILayout.Space(20);
116         GUILayout.EndHorizontal();
117
118         //SerializedProperty sp = serializedObject.FindProperty("RpcList");
119         //EditorGUILayout.PropertyField(sp, true);
120
121         if (GUI.changed)
122         {
123             EditorUtility.SetDirty(target);
124         }
125     }
File name: NetworkingPeer.cs Copy
185     public NetworkingPeer(IPhotonPeerListener listener, string playername, ConnectionProtocol connectionProtocol) : base(listener, connectionProtocol)
186     {
187         #if !UNITY_EDITOR && (UNITY_WINRT)
188         // this automatically uses a separate assembly-file with Win8-style Socket usage (not possible in Editor)
189         Debug.LogWarning("Using PingWindowsStore");
190         PhotonHandler.PingImplementation = typeof(PingWindowsStore); // but for ping, we have to set the implementation explicitly to Win 8 Store/Phone
191         #endif
192
193         #pragma warning disable 0162 // the library variant defines if we should use PUN's SocketUdp variant (at all)
194         if (PhotonPeer.NoSocket)
195         {
196             #if !UNITY_EDITOR && (UNITY_PS3 || UNITY_ANDROID)
197             Debug.Log("Using class SocketUdpNativeDynamic");
198             this.SocketImplementation = typeof(SocketUdpNativeDynamic);
199             PhotonHandler.PingImplementation = typeof(PingNativeDynamic);
200             #elif !UNITY_EDITOR && UNITY_IPHONE
201             Debug.Log("Using class SocketUdpNativeStatic");
202             this.SocketImplementation = typeof(SocketUdpNativeStatic);
203             PhotonHandler.PingImplementation = typeof(PingNativeStatic);
204             #elif !UNITY_EDITOR && (UNITY_WINRT)
205             // this automatically uses a separate assembly-file with Win8-style Socket usage (not possible in Editor)
206             #else
207             this.SocketImplementation = typeof (SocketUdp);
208             PhotonHandler.PingImplementation = typeof(PingMonoEditor);
209             #endif
210
211             if (this.SocketImplementation == null)
212             {
213                 Debug.Log("No socket implementation set for 'NoSocket' assembly. Please contact Exit Games.");
214             }
215         }
216         #pragma warning restore 0162
217
218         if (PhotonHandler.PingImplementation == null)
219         {
220             PhotonHandler.PingImplementation = typeof(PingMono);
221         }
222
223         this.Listener = this;
224         this.lobby = TypedLobby.Default;
225         this.LimitOfUnreliableCommands = 40;
226
227         // don't set the field directly! the listener is passed on to other classes, which get updated by the property set method
228         this.externalListener = listener;
229         this.PlayerName = playername;
230         this.mLocalActor = new PhotonPlayer(true, -1, this.playername);
231         this.AddNewPlayer(this.mLocalActor.ID, this.mLocalActor);
232
233         // RPC shortcut lookup creation (from list of RPCs, which is updated by Editor scripts)
234         rpcShortcuts = new Dictionary(PhotonNetwork.PhotonServerSettings.RpcList.Count);
235         for (int index = 0; index < PhotonNetwork.PhotonServerSettings.RpcList.Count; index++)
236         {
237             var name = PhotonNetwork.PhotonServerSettings.RpcList[index];
238             rpcShortcuts[name] = index;
239         }
240
241         this.State = global::PeerState.PeerCreated;
242     }
File name: NetworkingPeer.cs Copy
1016     public void OnOperationResponse(OperationResponse operationResponse)
1017     {
1018         if (PhotonNetwork.networkingPeer.State == global::PeerState.Disconnecting)
1019         {
1020             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1021             {
1022                 Debug.Log("OperationResponse ignored while disconnecting. Code: " + operationResponse.OperationCode);
1023             }
1024             return;
1025         }
1026
1027         // extra logging for error debugging (helping developers with a bit of automated analysis)
1028         if (operationResponse.ReturnCode == 0)
1029         {
1030             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1031                 Debug.Log(operationResponse.ToString());
1032         }
1033         else
1034         {
1035             if (operationResponse.ReturnCode == ErrorCode.OperationNotAllowedInCurrentState)
1036             {
1037                 Debug.LogError("Operation " + operationResponse.OperationCode + " could not be executed (yet). Wait for state JoinedLobby or ConnectedToMaster and their callbacks before calling operations. WebRPCs need a server-side configuration. Enum OperationCode helps identify the operation.");
1038             }
1039             else if (operationResponse.ReturnCode == ErrorCode.WebHookCallFailed)
1040             {
1041                 Debug.LogError("Operation " + operationResponse.OperationCode + " failed in a server-side plugin. Check the configuration in the Dashboard. Message from server-plugin: " + operationResponse.DebugMessage);
1042             }
1043             else if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1044             {
1045                 Debug.LogError("Operation failed: " + operationResponse.ToStringFull() + " Server: " + this.server);
1046             }
1047         }
1048
1049         // use the "secret" or "token" whenever we get it. doesn't really matter if it's in AuthResponse.
1050         if (operationResponse.Parameters.ContainsKey(ParameterCode.Secret))
1051         {
1052             if (this.CustomAuthenticationValues == null)
1053             {
1054                 this.CustomAuthenticationValues = new AuthenticationValues();
1055                 // this.DebugReturn(DebugLevel.ERROR, "Server returned secret. Created CustomAuthenticationValues.");
1056             }
1057
1058             this.CustomAuthenticationValues.Secret = operationResponse[ParameterCode.Secret] as string;
1059         }
1060
1061         switch (operationResponse.OperationCode)
1062         {
1063             case OperationCode.Authenticate:
1064                 {
1065                     // PeerState oldState = this.State;
1066
1067                     if (operationResponse.ReturnCode != 0)
1068                     {
1069                         if (operationResponse.ReturnCode == ErrorCode.InvalidOperationCode)
1070                         {
1071                             Debug.LogError(string.Format("If you host Photon yourself, make sure to start the 'Instance LoadBalancing' "+ this.ServerAddress));
1072                         }
1073                         else if (operationResponse.ReturnCode == ErrorCode.InvalidAuthentication)
1074                         {
1075                             Debug.LogError(string.Format("The appId this client sent is unknown on the server (Cloud). Check settings. If using the Cloud, check account."));
1076                             SendMonoMessage(PhotonNetworkingMessage.OnFailedToConnectToPhoton, DisconnectCause.InvalidAuthentication);
1077                         }
1078                         else if (operationResponse.ReturnCode == ErrorCode.CustomAuthenticationFailed)
1079                         {
1080                             Debug.LogError(string.Format("Custom Authentication failed (either due to user-input or configuration or AuthParameter string format). Calling: OnCustomAuthenticationFailed()"));
1081                             SendMonoMessage(PhotonNetworkingMessage.OnCustomAuthenticationFailed, operationResponse.DebugMessage);
1082                         }
1083                         else
1084                         {
1085                             Debug.LogError(string.Format("Authentication failed: '{0}' Code: {1}", operationResponse.DebugMessage, operationResponse.ReturnCode));
1086                         }
1087
1088                         this.State = global::PeerState.Disconnecting;
1089                         this.Disconnect();
1090
1091                         if (operationResponse.ReturnCode == ErrorCode.MaxCcuReached)
1092                         {
1093                             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1094                                 Debug.LogWarning(string.Format("Currently, the limit of users is reached for this title. Try again later. Disconnecting"));
1095                             SendMonoMessage(PhotonNetworkingMessage.OnPhotonMaxCccuReached);
1096                             SendMonoMessage(PhotonNetworkingMessage.OnConnectionFail, DisconnectCause.MaxCcuReached);
1097                         }
1098                         else if (operationResponse.ReturnCode == ErrorCode.InvalidRegion)
1099                         {
1100                             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1101                                 Debug.LogError(string.Format("The used master server address is not available with the subscription currently used. Got to Photon Cloud Dashboard or change URL. Disconnecting."));
1102                             SendMonoMessage(PhotonNetworkingMessage.OnConnectionFail, DisconnectCause.InvalidRegion);
1103                         }
1104                         else if (operationResponse.ReturnCode == ErrorCode.AuthenticationTicketExpired)
1105                         {
1106                             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1107                                 Debug.LogError(string.Format("The authentication ticket expired. You need to connect (and authenticate) again. Disconnecting."));
1108                             SendMonoMessage(PhotonNetworkingMessage.OnConnectionFail, DisconnectCause.AuthenticationTicketExpired);
1109                         }
1110                         break;
1111                     }
1112                     else
1113                     {
1114                         if (this.server == ServerConnection.NameServer)
1115                         {
1116                             // on the NameServer, authenticate returns the MasterServer address for a region and we hop off to there
1117                             this.MasterServerAddress = operationResponse[ParameterCode.Address] as string;
1118                             this.DisconnectToReconnect();
1119                         }
1120                         else if (this.server == ServerConnection.MasterServer)
1121                         {
1122                             if (PhotonNetwork.autoJoinLobby)
1123                             {
1124                                 this.State = global::PeerState.Authenticated;
1125                                 this.OpJoinLobby(this.lobby);
1126                             }
1127                             else
1128                             {
1129                                 this.State = global::PeerState.ConnectedToMaster;
1130                                 NetworkingPeer.SendMonoMessage(PhotonNetworkingMessage.OnConnectedToMaster);
1131                             }
1132                         }
1133                         else if (this.server == ServerConnection.GameServer)
1134                         {
1135                             this.State = global::PeerState.Joining;
1136
1137                             if (this.mLastJoinType == JoinType.JoinGame || this.mLastJoinType == JoinType.JoinRandomGame || this.mLastJoinType == JoinType.JoinOrCreateOnDemand)
1138                             {
1139                                 // if we just "join" the game, do so. if we wanted to "create the room on demand", we have to send this to the game server as well.
1140                                 this.OpJoinRoom(this.mRoomToGetInto.name, this.mRoomOptionsForCreate, this.mRoomToEnterLobby, this.mLastJoinType == JoinType.JoinOrCreateOnDemand);
1141                             }
1142                             else if (this.mLastJoinType == JoinType.CreateGame)
1143                             {
1144                                 // on the game server, we have to apply the room properties that were chosen for creation of the room, so we use this.mRoomToGetInto
1145                                 this.OpCreateGame(this.mRoomToGetInto.name, this.mRoomOptionsForCreate, this.mRoomToEnterLobby);
1146                             }
1147
1148                             break;
1149                         }
1150                     }
1151                     break;
1152                 }
1153
1154             case OperationCode.GetRegions:
1155                 // Debug.Log("GetRegions returned: " + operationResponse.ToStringFull());
1156
1157                 if (operationResponse.ReturnCode == ErrorCode.InvalidAuthentication)
1158                 {
1159                     Debug.LogError(string.Format("The appId this client sent is unknown on the server (Cloud). Check settings. If using the Cloud, check account."));
1160                     SendMonoMessage(PhotonNetworkingMessage.OnFailedToConnectToPhoton, DisconnectCause.InvalidAuthentication);
1161
1162                     this.State = global::PeerState.Disconnecting;
1163                     this.Disconnect();
1164                     return;
1165                 }
1166
1167                 string[] regions = operationResponse[ParameterCode.Region] as string[];
1168                 string[] servers = operationResponse[ParameterCode.Address] as string[];
1169
1170                 if (regions == null || servers == null || regions.Length != servers.Length)
1171                 {
1172                     Debug.LogError("The region arrays from Name Server are not ok. Must be non-null and same length.");
1173                     break;
1174                 }
1175
1176                 this.AvailableRegions = new List(regions.Length);
1177                 for (int i = 0; i < regions.Length; i++)
1178                 {
1179                     string regionCodeString = regions[i];
1180                     if (string.IsNullOrEmpty(regionCodeString))
1181                     {
1182                         continue;
1183                     }
1184                     regionCodeString = regionCodeString.ToLower();
1185
1186                     CloudRegionCode code = Region.Parse(regionCodeString);
1187                     this.AvailableRegions.Add(new Region() { Code = code, HostAndPort = servers[i] });
1188                 }
1189
1190                 // PUN assumes you fetch the name-server's list of regions to ping them
1191                 if (PhotonNetwork.PhotonServerSettings.HostType == ServerSettings.HostingOption.BestRegion)
1192                 {
1193                     PhotonHandler.PingAvailableRegionsAndConnectToBest();
1194                 }
1195                 break;
1196
1197             case OperationCode.CreateGame:
1198                 {
1199                     if (this.server == ServerConnection.GameServer)
1200                     {
1201                         this.GameEnteredOnGameServer(operationResponse);
1202                     }
1203                     else
1204                     {
1205                         if (operationResponse.ReturnCode != 0)
1206                         {
1207                             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1208                                 Debug.LogWarning(string.Format("CreateRoom failed, client stays on masterserver: {0}.", operationResponse.ToStringFull()));
1209
1210                             SendMonoMessage(PhotonNetworkingMessage.OnPhotonCreateRoomFailed);
1211                             break;
1212                         }
1213
1214                         string gameID = (string) operationResponse[ParameterCode.RoomName];
1215                         if (!string.IsNullOrEmpty(gameID))
1216                         {
1217                             // is only sent by the server's response, if it has not been
1218                             // sent with the client's request before!
1219                             this.mRoomToGetInto.name = gameID;
1220                         }
1221
1222                         this.mGameserver = (string)operationResponse[ParameterCode.Address];
1223                         this.DisconnectToReconnect();
1224                     }
1225
1226                     break;
1227                 }
1228
1229             case OperationCode.JoinGame:
1230                 {
1231                     if (this.server != ServerConnection.GameServer)
1232                     {
1233                         if (operationResponse.ReturnCode != 0)
1234                         {
1235                             if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1236                                 Debug.Log(string.Format("JoinRoom failed (room maybe closed by now). Client stays on masterserver: {0}. State: {1}", operationResponse.ToStringFull(), this.State));
1237
1238                             SendMonoMessage(PhotonNetworkingMessage.OnPhotonJoinRoomFailed);
1239                             break;
1240                         }
1241
1242                         this.mGameserver = (string)operationResponse[ParameterCode.Address];
1243                         this.DisconnectToReconnect();
1244                     }
1245                     else
1246                     {
1247                         this.GameEnteredOnGameServer(operationResponse);
1248                     }
1249
1250                     break;
1251                 }
1252
1253             case OperationCode.JoinRandomGame:
1254                 {
1255                     // happens only on master. on gameserver, this is a regular join (we don't need to find a random game again)
1256                     // the operation OpJoinRandom either fails (with returncode 8) or returns game-to-join information
1257                     if (operationResponse.ReturnCode != 0)
1258                     {
1259                         if (operationResponse.ReturnCode == ErrorCode.NoRandomMatchFound)
1260                         {
1261                             if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
1262                                 Debug.Log("JoinRandom failed: No open game. Calling: OnPhotonRandomJoinFailed() and staying on master server.");
1263                         }
1264                         else if (PhotonNetwork.logLevel >= PhotonLogLevel.Informational)
1265                         {
1266                             Debug.LogWarning(string.Format("JoinRandom failed: {0}.", operationResponse.ToStringFull()));
1267                         }
1268
1269                         SendMonoMessage(PhotonNetworkingMessage.OnPhotonRandomJoinFailed, operationResponse.ReturnCode, operationResponse.DebugMessage);
1270                         break;
1271                     }
1272
1273                     string roomName = (string)operationResponse[ParameterCode.RoomName];
1274                     this.mRoomToGetInto.name = roomName;
1275                     this.mGameserver = (string)operationResponse[ParameterCode.Address];
1276                     this.DisconnectToReconnect();
1277                     break;
1278                 }
1279
1280             case OperationCode.JoinLobby:
1281                 this.State = global::PeerState.JoinedLobby;
1282                 this.insideLobby = true;
1283                 SendMonoMessage(PhotonNetworkingMessage.OnJoinedLobby);
1284
1285                 // this.mListener.joinLobbyReturn();
1286                 break;
1287             case OperationCode.LeaveLobby:
1288                 this.State = global::PeerState.Authenticated;
1289                 this.LeftLobbyCleanup(); // will set insideLobby = false
1290                 break;
1291
1292             case OperationCode.Leave:
1293                 this.DisconnectToReconnect();
1294                 break;
1295
1296             case OperationCode.SetProperties:
1297                 // this.mListener.setPropertiesReturn(returnCode, debugMsg);
1298                 break;
1299
1300             case OperationCode.GetProperties:
1301                 {
1302                     Hashtable actorProperties = (Hashtable)operationResponse[ParameterCode.PlayerProperties];
1303                     Hashtable gameProperties = (Hashtable)operationResponse[ParameterCode.GameProperties];
1304                     this.ReadoutProperties(gameProperties, actorProperties, 0);
1305
1306                     // RemoveByteTypedPropertyKeys(actorProperties, false);
1307                     // RemoveByteTypedPropertyKeys(gameProperties, false);
1308                     // this.mListener.getPropertiesReturn(gameProperties, actorProperties, returnCode, debugMsg);
1309                     break;
1310                 }
1311
1312             case OperationCode.RaiseEvent:
1313                 // this usually doesn't give us a result. only if the caching is affected the server will send one.
1314                 break;
1315
1316             case OperationCode.FindFriends:
1317                 bool[] onlineList = operationResponse[ParameterCode.FindFriendsResponseOnlineList] as bool[];
1318                 string[] roomList = operationResponse[ParameterCode.FindFriendsResponseRoomIdList] as string[];
1319
1320                 if (onlineList != null && roomList != null && this.friendListRequested != null && onlineList.Length == this.friendListRequested.Length)
1321                 {
1322                     List friendList = new List(this.friendListRequested.Length);
1323                     for (int index = 0; index < this.friendListRequested.Length; index++)
1324                     {
1325                         FriendInfo friend = new FriendInfo();
1326                         friend.Name = this.friendListRequested[index];
1327                         friend.Room = roomList[index];
1328                         friend.IsOnline = onlineList[index];
1329                         friendList.Insert(index, friend);
1330                     }
1331                     PhotonNetwork.Friends = friendList;
1332                 }
1333                 else
1334                 {
1335                     // any of the lists is null and shouldn't. print a error
1336                     Debug.LogError("FindFriends failed to apply the result, as a required value wasn't provided or the friend list length differed from result.");
1337                 }
1338
1339                 this.friendListRequested = null;
1340                 this.isFetchingFriends = false;
1341                 this.friendListTimestamp = Environment.TickCount;
1342                 if (this.friendListTimestamp == 0)
1343                 {
1344                     this.friendListTimestamp = 1; // makes sure the timestamp is not accidentally 0
1345                 }
1346
1347                 SendMonoMessage(PhotonNetworkingMessage.OnUpdatedFriendList);
1348                 break;
1349
1350             case OperationCode.WebRpc:
1351                 SendMonoMessage(PhotonNetworkingMessage.OnWebRpcResponse, operationResponse);
1352                 break;
1353
1354             default:
1355                 Debug.LogWarning(string.Format("OperationResponse unhandled: {0}", operationResponse.ToString()));
1356                 break;
1357         }
1358
1359         this.externalListener.OnOperationResponse(operationResponse);
1360     }
File name: NetworkingPeer.cs Copy
2790     // Remove RPCs of view (if they are local player's RPCs)
2791     public void CleanRpcBufferIfMine(PhotonView view)
2792     {
2793         if (view.ownerId != this.mLocalActor.ID && !mLocalActor.isMasterClient)
2794         {
2795             Debug.LogError("Cannot remove cached RPCs on a PhotonView thats not ours! " + view.owner + " scene: " + view.isSceneView);
2796             return;
2797         }
2798
2799         this.OpCleanRpcBuffer(view);
2800     }
File name: NetworkingPeer.cs Copy
2813     public void RemoveRPCsInGroup(int group)
2814     {
2815         foreach (KeyValuePair kvp in this.photonViewList)
2816         {
2817             PhotonView view = kvp.Value;
2818             if (view.group == group)
2819             {
2820                 this.CleanRpcBufferIfMine(view);
2821             }
2822         }
2823     }
File name: NetworkingPeer.cs Copy
2835     internal void RPC(PhotonView view, string methodName, PhotonPlayer player, bool encrypt, params object[] parameters)
2836     {
2837         if (this.blockSendingGroups.Contains(view.group))
2838         {
2839             return; // Block sending on this group
2840         }
2841
2842         if (view.viewID < 1) //TODO: check why 0 should be illegal
2843         {
2844             Debug.LogError("Illegal view ID:" + view.viewID + " method: " + methodName + " GO:" + view.gameObject.name);
2845         }
2846
2847         if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
2848         {
2849             Debug.Log("Sending RPC \"" + methodName + "\" to player[" + player + "]");
2850         }
2851
2852
2853         //ts: changed RPCs to a one-level hashtable as described in internal.txt
2854         Hashtable rpcEvent = new Hashtable();
2855         rpcEvent[(byte)0] = (int)view.viewID; // LIMITS PHOTONVIEWS&PLAYERS
2856         if (view.prefix > 0)
2857         {
2858             rpcEvent[(byte)1] = (short)view.prefix;
2859         }
2860         rpcEvent[(byte)2] = this.ServerTimeInMilliSeconds;
2861
2862         // send name or shortcut (if available)
2863         int shortcut = 0;
2864         if (rpcShortcuts.TryGetValue(methodName, out shortcut))
2865         {
2866             rpcEvent[(byte)5] = (byte)shortcut; // LIMITS RPC COUNT
2867         }
2868         else
2869         {
2870             rpcEvent[(byte)3] = methodName;
2871         }
2872
2873         if (parameters != null && parameters.Length > 0)
2874         {
2875             rpcEvent[(byte) 4] = (object[]) parameters;
2876         }
2877
2878         if (this.mLocalActor == player)
2879         {
2880             this.ExecuteRPC(rpcEvent, player);
2881         }
2882         else
2883         {
2884             RaiseEventOptions options = new RaiseEventOptions() { TargetActors = new int[] { player.ID }, Encrypt = encrypt };
2885             this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2886         }
2887     }
File name: NetworkingPeer.cs Copy
2890     /// (byte)0 -> (int) ViewId (combined from actorNr and actor-unique-id)
2891     /// (byte)1 -> (short) prefix (level)
2895     /// (byte)5 -> (byte) method shortcut (alternative to name)
2899     internal void RPC(PhotonView view, string methodName, PhotonTargets target, bool encrypt, params object[] parameters)
2900     {
2901         if (this.blockSendingGroups.Contains(view.group))
2902         {
2903             return; // Block sending on this group
2904         }
2905
2906         if (view.viewID < 1)
2907         {
2908             Debug.LogError("Illegal view ID:" + view.viewID + " method: " + methodName + " GO:" + view.gameObject.name);
2909         }
2910
2911         if (PhotonNetwork.logLevel >= PhotonLogLevel.Full)
2912             Debug.Log("Sending RPC \"" + methodName + "\" to " + target);
2913
2914
2915         //ts: changed RPCs to a one-level hashtable as described in internal.txt
2916         Hashtable rpcEvent = new Hashtable();
2917         rpcEvent[(byte)0] = (int)view.viewID; // LIMITS NETWORKVIEWS&PLAYERS
2918         if (view.prefix > 0)
2919         {
2920             rpcEvent[(byte)1] = (short)view.prefix;
2921         }
2922         rpcEvent[(byte)2] = this.ServerTimeInMilliSeconds;
2923
2924
2925         // send name or shortcut (if available)
2926         int shortcut = 0;
2927         if (rpcShortcuts.TryGetValue(methodName, out shortcut))
2928         {
2929             rpcEvent[(byte)5] = (byte)shortcut; // LIMITS RPC COUNT
2930         }
2931         else
2932         {
2933             rpcEvent[(byte)3] = methodName;
2934         }
2935
2936         if (parameters != null && parameters.Length > 0)
2937         {
2938             rpcEvent[(byte)4] = (object[])parameters;
2939         }
2940
2941         // Check scoping
2942         if (target == PhotonTargets.All)
2943         {
2944             RaiseEventOptions options = new RaiseEventOptions() { InterestGroup = (byte)view.group, Encrypt = encrypt };
2945             this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2946
2947             // Execute local
2948             this.ExecuteRPC(rpcEvent, this.mLocalActor);
2949         }
2950         else if (target == PhotonTargets.Others)
2951         {
2952             RaiseEventOptions options = new RaiseEventOptions() { InterestGroup = (byte)view.group, Encrypt = encrypt };
2953             this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2954         }
2955         else if (target == PhotonTargets.AllBuffered)
2956         {
2957             RaiseEventOptions options = new RaiseEventOptions() { CachingOption = EventCaching.AddToRoomCache, Encrypt = encrypt };
2958             this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2959
2960             // Execute local
2961             this.ExecuteRPC(rpcEvent, this.mLocalActor);
2962         }
2963         else if (target == PhotonTargets.OthersBuffered)
2964         {
2965             RaiseEventOptions options = new RaiseEventOptions() { CachingOption = EventCaching.AddToRoomCache, Encrypt = encrypt };
2966             this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2967         }
2968         else if (target == PhotonTargets.MasterClient)
2969         {
2970             if (this.mMasterClient == this.mLocalActor)
2971             {
2972                 this.ExecuteRPC(rpcEvent, this.mLocalActor);
2973             }
2974             else
2975             {
2976                 RaiseEventOptions options = new RaiseEventOptions() { Receivers = ReceiverGroup.MasterClient, Encrypt = encrypt };
2977                 this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2978             }
2979         }
2980         else if (target == PhotonTargets.AllViaServer)
2981         {
2982             RaiseEventOptions options = new RaiseEventOptions() { InterestGroup = (byte)view.group, Receivers = ReceiverGroup.All, Encrypt = encrypt };
2983             this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2984             if (PhotonNetwork.offlineMode)
2985             {
2986                 this.ExecuteRPC(rpcEvent, this.mLocalActor);
2987             }
2988         }
2989         else if (target == PhotonTargets.AllBufferedViaServer)
2990         {
2991             RaiseEventOptions options = new RaiseEventOptions() { InterestGroup = (byte)view.group, Receivers = ReceiverGroup.All, CachingOption = EventCaching.AddToRoomCache, Encrypt = encrypt };
2992             this.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);
2993             if (PhotonNetwork.offlineMode)
2994             {
2995                 this.ExecuteRPC(rpcEvent, this.mLocalActor);
2996             }
2997         }
2998         else
2999         {
3000             Debug.LogError("Unsupported target enum: " + target);
3001         }
3002     }
File name: PhotonNetwork.cs Copy
2422     public static void RemoveRPCs(PhotonPlayer targetPlayer)
2423     {
2424         if (!VerifyCanUseNetwork())
2425         {
2426             return;
2427         }
2428
2429         if (!targetPlayer.isLocal && !isMasterClient)
2430         {
2431             Debug.LogError("Error; Only the MasterClient can call RemoveRPCs for other players.");
2432             return;
2433         }
2434
2435         networkingPeer.OpCleanRpcBuffer(targetPlayer.ID);
2436     }

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