TeleportEnabled









How do I use Teleport Enabled
Below are practical examples compiled from projects for learning and reference purposes

Featured Snippets


File name: PhotonTransformViewEditor.cs Copy
252     private void DrawTeleport(ref Rect propertyRect)
253     {
254         EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.TeleportEnabled"),
255             new GUIContent("Enable teleport for great distances"));
256         propertyRect.y += EDITOR_LINE_HEIGHT;
257
258         EditorGUI.PropertyField(propertyRect, serializedObject.FindProperty("m_PositionModel.TeleportIfDistanceGreaterThan"),
259             new GUIContent("Teleport if distance greater than"));
260         propertyRect.y += EDITOR_LINE_HEIGHT;
261     }
File name: PhotonTransformViewPositionControl.cs Copy
54     public Vector3 UpdatePosition( Vector3 currentPosition )
55     {
56         Vector3 targetPosition = GetNetworkPosition() + GetExtrapolatedPositionOffset();
57
58         switch( m_Model.InterpolateOption )
59         {
60         case PhotonTransformViewPositionModel.InterpolateOptions.Disabled:
61             if( m_UpdatedPositionAfterOnSerialize == false )
62             {
63                 currentPosition = targetPosition;
64                 m_UpdatedPositionAfterOnSerialize = true;
65             }
66             break;
67         case PhotonTransformViewPositionModel.InterpolateOptions.FixedSpeed:
68             currentPosition = Vector3.MoveTowards( currentPosition, targetPosition, Time.deltaTime * m_Model.InterpolateMoveTowardsSpeed );
69             break;
70         case PhotonTransformViewPositionModel.InterpolateOptions.EstimatedSpeed:
71             int positionsCount = Mathf.Min( 1, m_OldNetworkPositions.Count );
72             float estimatedSpeed = Vector3.Distance( m_NetworkPosition, GetOldestStoredNetworkPosition() ) / positionsCount;
73             currentPosition = Vector3.MoveTowards( currentPosition, targetPosition, Time.deltaTime * estimatedSpeed );
74             break;
75         case PhotonTransformViewPositionModel.InterpolateOptions.SynchronizeValues:
76             if( m_SynchronizedSpeed.magnitude == 0 )
77             {
78                 currentPosition = targetPosition;
79             }
80             else
81             {
82                 currentPosition = Vector3.MoveTowards( currentPosition, targetPosition, Time.deltaTime * m_SynchronizedSpeed.magnitude );
83             }
84             break;
85         case PhotonTransformViewPositionModel.InterpolateOptions.Lerp:
86             currentPosition = Vector3.Lerp( currentPosition, targetPosition, Time.deltaTime * m_Model.InterpolateLerpSpeed );
87             break;
88         /*case PhotonTransformViewPositionModel.InterpolateOptions.MoveTowardsComplex:
89             float distanceToTarget = Vector3.Distance( currentPosition, targetPosition );
90             float targetSpeed = m_Model.InterpolateSpeedCurve.Evaluate( distanceToTarget ) * m_Model.InterpolateMoveTowardsSpeed;
91
92             if( targetSpeed > m_CurrentSpeed )
93             {
94                 m_CurrentSpeed = Mathf.MoveTowards( m_CurrentSpeed, targetSpeed, Time.deltaTime * m_Model.InterpolateMoveTowardsAcceleration );
95             }
96             else
97             {
98                 m_CurrentSpeed = Mathf.MoveTowards( m_CurrentSpeed, targetSpeed, Time.deltaTime * m_Model.InterpolateMoveTowardsDeceleration );
99             }
100
101             //Debug.Log( m_CurrentSpeed + " - " + targetSpeed + " - " + transform.localPosition + " - " + targetPosition );
102
103             currentPosition = Vector3.MoveTowards( currentPosition, targetPosition, Time.deltaTime * m_CurrentSpeed );
104             break;*/
105         }
106
107         if( m_Model.TeleportEnabled == true )
108         {
109             if( Vector3.Distance( currentPosition, GetNetworkPosition() ) > m_Model.TeleportIfDistanceGreaterThan )
110             {
111                 currentPosition = GetNetworkPosition();
112             }
113         }
114
115         return currentPosition;
116     }

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