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Below are practical examples compiled from projects for learning and reference purposes
Featured Snippets
File name: ChatGui.cs
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215 private void GuiSendsMsg()
216 {
217 if (string.IsNullOrEmpty(this.inputLine))
218 {
219
220 GUI.FocusControl("");
221 return;
222 }
223
224 if (this.inputLine[0].Equals('\\'))
225 {
226 string[] tokens = this.inputLine.Split(new char[] {' '}, 2);
227 if (tokens[0].Equals("\\help"))
228 {
229 this.PostHelpToCurrentChannel();
230 }
231 if (tokens[0].Equals("\\state"))
232 {
233 int newState = int.Parse(tokens[1]);
234 this.chatClient.SetOnlineStatus(newState, new string[] { "i am state " + newState }); // this is how you set your own state and (any) message
235 }
236 else if (tokens[0].Equals("\\subscribe") && !string.IsNullOrEmpty(tokens[1]))
237 {
238 this.chatClient.Subscribe(tokens[1].Split(new char[] {' ', ','}));
239 }
240 else if (tokens[0].Equals("\\unsubscribe") && !string.IsNullOrEmpty(tokens[1]))
241 {
242 this.chatClient.Unsubscribe(tokens[1].Split(new char[] {' ', ','}));
243 }
244 else if (tokens[0].Equals("\\clear"))
245 {
246 if (this.doingPrivateChat)
247 {
248 this.chatClient.PrivateChannels.Remove(this.selectedChannelName);
249 }
250 else
251 {
252 ChatChannel channel;
253 if (this.chatClient.TryGetChannel(this.selectedChannelName, this.doingPrivateChat, out channel))
254 {
255 channel.ClearMessages();
256 }
257 }
258 }
259 else if (tokens[0].Equals("\\msg") && !string.IsNullOrEmpty(tokens[1]))
260 {
261 string[] subtokens = tokens[1].Split(new char[] {' ', ','}, 2);
262 string targetUser = subtokens[0];
263 string message = subtokens[1];
264 this.chatClient.SendPrivateMessage(targetUser, message);
265 }
266 }
267 else
268 {
269 if (this.doingPrivateChat)
270 {
271 this.chatClient.SendPrivateMessage(this.userIdInput, this.inputLine);
272 }
273 else
274 {
275 this.chatClient.PublishMessage(this.selectedChannelName, this.inputLine);
276 }
277 }
278
279 this.inputLine = "";
280 GUI.FocusControl("");
281 }
File name: ChatGui.cs
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296 public void OnConnected()
297 {
298 if (this.ChannelsToJoinOnConnect != null && this.ChannelsToJoinOnConnect.Length > 0)
299 {
300 this.chatClient.Subscribe(this.ChannelsToJoinOnConnect, this.HistoryLengthToFetch);
301 }
302
303 this.chatClient.AddFriends(new string[] {"tobi", "ilya"}); // Add some users to the server-list to get their status updates
304 this.chatClient.SetOnlineStatus(ChatUserStatus.Online); // You can set your online state (without a mesage).
305 }
File name: NamePickGui.cs
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38 public void OnGUI()
39 {
40 // Enter-Key handling:
41 if (Event.current.type == EventType.KeyDown && (Event.current.keyCode == KeyCode.KeypadEnter || Event.current.keyCode == KeyCode.Return))
42 {
43 if (!string.IsNullOrEmpty(this.InputLine))
44 {
45 this.StartChat();
46 return;
47 }
48 }
49
50
51 GUI.skin.label.wordWrap = true;
52 GUILayout.BeginArea(guiCenteredRect);
53
54
55 if (this.chatComponent != null && string.IsNullOrEmpty(this.chatComponent.ChatAppId))
56 {
57 GUILayout.Label("To continue, configure your Chat AppId.\nIt's listed in the Chat Dashboard (online).\nStop play-mode and edit:\nScripts/ChatGUI in the Hierarchy.");
58 if (GUILayout.Button("Open Chat Dashboard"))
59 {
60 Application.OpenURL("https://www.exitgames.com/en/Chat/Dashboard");
61 }
62 GUILayout.EndArea();
63 return;
64 }
65
66 GUILayout.Label(this.helpText);
67
68 GUILayout.BeginHorizontal();
69 GUI.SetNextControlName("NameInput");
70 this.InputLine = GUILayout.TextField(this.InputLine);
71 if (GUILayout.Button("Connect", GUILayout.ExpandWidth(false)))
72 {
73 this.StartChat();
74 }
75 GUILayout.EndHorizontal();
76
77 GUILayout.EndArea();
78
79
80 GUI.FocusControl("NameInput");
81 }
File name: GUICustomAuth.cs
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81 void OnGUI()
82 {
83 if (PhotonNetwork.connected)
84 {
85 GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());
86 return;
87 }
88
89
90 GUILayout.BeginArea(GuiRect);
91 switch (guiState)
92 {
93 case GuiState.AuthFailed:
94 GUILayout.Label("Authentication Failed");
95
96 GUILayout.Space(10);
97
98 GUILayout.Label("Error message:\n'" + this.authDebugMessage + "'");
99
100 GUILayout.Space(10);
101
102 GUILayout.Label("For this demo set the Authentication URL in the Dashboard to:\nhttp://photon.webscript.io/auth-demo-equals");
103 GUILayout.Label("That authentication-service has no user-database. It confirms any user if 'name equals password'.");
104 GUILayout.Label("The error message comes from that service and can be customized.");
105
106 GUILayout.Space(10);
107
108 GUILayout.BeginHorizontal();
109 if (GUILayout.Button("Back"))
110 {
111 SetStateAuthInput();
112 }
113 if (GUILayout.Button("Help"))
114 {
115 SetStateAuthHelp();
116 }
117 GUILayout.EndHorizontal();
118 break;
119
120 case GuiState.AuthHelp:
121
122 GUILayout.Label("By default, any player can connect to Photon.\n'Custom Authentication' can be enabled to reject players without valid user-account.");
123
124 GUILayout.Label("The actual authentication must be done by a web-service which you host and customize. Example sourcecode for these services is available on the docs page.");
125
126 GUILayout.Label("For this demo set the Authentication URL in the Dashboard to:\nhttp://photon.webscript.io/auth-demo-equals");
127 GUILayout.Label("That authentication-service has no user-database. It confirms any user if 'name equals password'.");
128
129 GUILayout.Space(10);
130 if (GUILayout.Button("Configure Authentication (Dashboard)"))
131 {
132 Application.OpenURL("https://cloud.exitgames.com/dashboard");
133 }
134 if (GUILayout.Button("Authentication Docs"))
135 {
136 Application.OpenURL("https://doc.exitgames.com/en/pun/current/tutorials/pun-and-facebook-custom-authentication");
137 }
138
139
140 GUILayout.Space(10);
141 if (GUILayout.Button("Back to input"))
142 {
143 SetStateAuthInput();
144 }
145 break;
146
147 case GuiState.AuthInput:
148
149 GUILayout.Label("Authenticate yourself");
150
151 GUILayout.BeginHorizontal();
152 this.authName = GUILayout.TextField(this.authName, GUILayout.Width(Screen.width/4 - 5));
153 GUILayout.FlexibleSpace();
154 this.authToken = GUILayout.TextField(this.authToken, GUILayout.Width(Screen.width/4 - 5));
155 GUILayout.EndHorizontal();
156
157
158 if (GUILayout.Button("Authenticate"))
159 {
160 PhotonNetwork.AuthValues = new AuthenticationValues();
161 PhotonNetwork.AuthValues.SetAuthParameters(this.authName, this.authToken);
162 PhotonNetwork.ConnectUsingSettings("1.0");
163 }
164
165 GUILayout.Space(10);
166
167 if (GUILayout.Button("Help", GUILayout.Width(100)))
168 {
169 SetStateAuthHelp();
170 }
171
172 break;
173 }
174
175 GUILayout.EndArea();
176 }
File name: GUIFriendFinding.cs
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28 public static string[] FetchFriendsFromCommunity()
29 {
30 string[] friendsList = new string[9];
31 int u = 0;
32 for (int i = 0; i < friendsList.Length; i++)
33 {
34 string usrName = "usr" + u++;
35 if (usrName.Equals(PhotonNetwork.playerName))
36 {
37 usrName = "usr" + u++; // skip friend if the name is yours
38 }
39 friendsList[i] = usrName;
40 }
41
42 return friendsList;
43 }
File name: GUIFriendFinding.cs
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52 public void OnGUI()
53 {
54 if (!PhotonNetwork.insideLobby)
55 {
56 // this feature is only available on the Master Client. Check either: insideLobby or
57 // PhotonNetwork.connectionStateDetailed == PeerState.Authenticated or
58 // PhotonNetwork.connectionStateDetailed == PeerState.JoinedLobby
59
60 // for simplicity (and cause we know we WILL join the lobby, we can just check that)
61 return;
62 }
63
64
65 GUILayout.BeginArea(GuiRect);
66
67 GUILayout.Label("Your (random) name: " + PhotonNetwork.playerName);
68 GUILayout.Label("Your friends: " + string.Join(", ",this.friendListOfSomeCommunity));
69
70
71 GUILayout.BeginHorizontal();
72 if (GUILayout.Button("Find Friends"))
73 {
74 PhotonNetwork.FindFriends(this.friendListOfSomeCommunity);
75 }
76 if (GUILayout.Button("Create Room"))
77 {
78 PhotonNetwork.CreateRoom(null); // just a random room
79 }
80 GUILayout.EndHorizontal();
81
82
83 if (PhotonNetwork.Friends != null)
84 {
85 foreach (FriendInfo info in PhotonNetwork.Friends)
86 {
87 GUILayout.BeginHorizontal();
88 GUILayout.Label(info.ToString());
89 if (info.IsInRoom)
90 {
91 if (GUILayout.Button("join"))
92 {
93 PhotonNetwork.JoinRoom(info.Room);
94 }
95 }
96 GUILayout.EndHorizontal();
97 }
98 }
99
100 GUILayout.EndArea();
101 }
File name: GUIFriendsInRoom.cs
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15 public void OnGUI()
16 {
17 if (PhotonNetwork.connectionStateDetailed != PeerState.Joined)
18 {
19 return;
20 }
21
22 GUILayout.BeginArea(GuiRect);
23
24 GUILayout.Label("In-Game");
25 GUILayout.Label("For simplicity, this demo just shows the players in this room. The list will expand when more join.");
26 GUILayout.Label("Your (random) name: " + PhotonNetwork.playerName);
27 GUILayout.Label(PhotonNetwork.playerList.Length + " players in this room.");
28 GUILayout.Label("The others are:");
29 foreach (PhotonPlayer player in PhotonNetwork.otherPlayers)
30 {
31 GUILayout.Label(player.ToString());
32 }
33
34 if (GUILayout.Button("Leave"))
35 {
36 PhotonNetwork.LeaveRoom();
37 }
38 GUILayout.EndArea();
39 }
File name: PickupDemoGui.cs
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15 public void OnGUI()
16 {
17 if (!PhotonNetwork.inRoom)
18 {
19 return;
20 }
21
22
23 if (this.ShowScores)
24 {
25 GUILayout.Label("Your Score: " + PhotonNetwork.player.GetScore());
26 }
27
28
29 if (this.ShowDropButton)
30 {
31 foreach (PickupItem item in PickupItem.DisabledPickupItems)
32 {
33 if (item.PickupIsMine && item.SecondsBeforeRespawn <= 0)
34 {
35 if (GUILayout.Button("Drop " + item.name))
36 {
37 item.Drop(); // drops the item at the place where it originates
38 }
39
40 GameObject playerCharGo = PhotonNetwork.player.TagObject as GameObject;
41 if (playerCharGo != null && GUILayout.Button("Drop here " + item.name))
42 {
43 // drop the item at some other place. next to the user's character would be fine...
44 Vector3 random = Random.insideUnitSphere;
45 random.y = 0;
46 random = random.normalized;
47 Vector3 itempos = playerCharGo.transform.position + this.DropOffset * random;
48
49 item.Drop(itempos);
50 }
51 }
52 }
53 }
54
55
56 if (this.ShowTeams)
57 {
58 foreach (var teamName in PunTeams.PlayersPerTeam.Keys)
59 {
60 GUILayout.Label("Team: " + teamName.ToString());
61 List
62 foreach (PhotonPlayer player in teamPlayers)
63 {
64 GUILayout.Label(" " + player.ToStringFull() + " Score: " + player.GetScore());
65 }
66 }
67
68 if (GUILayout.Button("to red"))
69 {
70 PhotonNetwork.player.SetTeam(PunTeams.Team.red);
71 }
72 if (GUILayout.Button("to blue"))
73 {
74 PhotonNetwork.player.SetTeam(PunTeams.Team.blue);
75 }
76 }
77 }
File name: PhotonEditor.cs
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727 protected virtual void OnGuiSetupSelfhosting()
728 {
729 GUILayout.Label(CurrentLang.YourPhotonServerLabel);
730
731 this.photonAddress = EditorGUILayout.TextField(CurrentLang.AddressIPLabel, this.photonAddress);
732 this.photonPort = EditorGUILayout.IntField(CurrentLang.PortLabel, this.photonPort);
733 this.photonProtocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", this.photonProtocol);
734 EditorGUILayout.Separator();
735
736 GUILayout.BeginHorizontal();
737 if (GUILayout.Button(CurrentLang.CancelButton))
738 {
739 GUIUtility.keyboardControl = 0;
740 this.ReApplySettingsToWindow();
741 }
742
743 if (GUILayout.Button(CurrentLang.SaveButton))
744 {
745 GUIUtility.keyboardControl = 0;
746
747 PhotonEditor.Current.UseMyServer(this.photonAddress, this.photonPort, null);
748 PhotonEditor.Current.Protocol = this.photonProtocol;
749 PhotonEditor.Save();
750
751 Inspect();
752 EditorUtility.DisplayDialog(CurrentLang.SettingsSavedTitle, CurrentLang.SettingsSavedMessage, CurrentLang.OkButton);
753 }
754
755 GUILayout.EndHorizontal();
756
757
758 GUILayout.Space(20);
759
760
761 // license
762 GUILayout.BeginHorizontal();
763 GUILayout.Label(CurrentLang.LicensesLabel, EditorStyles.boldLabel, GUILayout.Width(100));
764
765 if (GUILayout.Button(new GUIContent(CurrentLang.LicenseDownloadText, CurrentLang.LicenseDownloadTooltip)))
766 {
767 EditorUtility.OpenWithDefaultApp(UrlFreeLicense);
768 }
769
770 GUILayout.EndHorizontal();
771
772
773 GUILayout.Space(20);
774
775
776 GUILayout.Label(CurrentLang.TryPhotonAppLabel);
777
778 if (GUILayout.Button(CurrentLang.GetCloudAppButton))
779 {
780 this.cloudAppId = string.Empty;
781 this.photonSetupState = PhotonSetupStates.RegisterForPhotonCloud;
782 }
783
784 EditorGUILayout.Separator();
785 GUILayout.Label(CurrentLang.OwnHostCloudCompareLabel);
786 if (GUILayout.Button(CurrentLang.ComparisonPageButton))
787 {
788 Application.OpenURL(UrlCompare);
789 }
790 }
File name: ServerSettingsInspector.cs
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17 public override void OnInspectorGUI()
18 {
19 ServerSettings settings = (ServerSettings)this.target;
20
21 #if UNITY_3_5
22 EditorGUIUtility.LookLikeInspector();
23 #endif
24
25
26 settings.HostType = (ServerSettings.HostingOption)EditorGUILayout.EnumPopup("Hosting", settings.HostType);
27 EditorGUI.indentLevel = 1;
28
29 switch (settings.HostType)
30 {
31 case ServerSettings.HostingOption.BestRegion:
32 case ServerSettings.HostingOption.PhotonCloud:
33 if (settings.HostType == ServerSettings.HostingOption.PhotonCloud)
34 settings.PreferredRegion = (CloudRegionCode)EditorGUILayout.EnumPopup("Region", settings.PreferredRegion);
35 settings.AppID = EditorGUILayout.TextField("AppId", settings.AppID);
36 settings.Protocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", settings.Protocol);
37
38 if (string.IsNullOrEmpty(settings.AppID) || settings.AppID.Equals("master"))
39 {
40 EditorGUILayout.HelpBox("The Photon Cloud needs an AppId (GUID) set.\nYou can find it online in your Dashboard.", MessageType.Warning);
41 }
42 break;
43
44 case ServerSettings.HostingOption.SelfHosted:
45 bool hidePort = false;
46 if (settings.Protocol == ConnectionProtocol.Udp && (settings.ServerPort == 4530 || settings.ServerPort == 0))
47 {
48 settings.ServerPort = 5055;
49 }
50 else if (settings.Protocol == ConnectionProtocol.Tcp && (settings.ServerPort == 5055 || settings.ServerPort == 0))
51 {
52 settings.ServerPort = 4530;
53 }
54 #if RHTTP
55 if (settings.Protocol == ConnectionProtocol.RHttp)
56 {
57 settings.ServerPort = 0;
58 hidePort = true;
59 }
60 #endif
61 settings.ServerAddress = EditorGUILayout.TextField("Server Address", settings.ServerAddress);
62 settings.ServerAddress = settings.ServerAddress.Trim();
63 if (!hidePort)
64 {
65 settings.ServerPort = EditorGUILayout.IntField("Server Port", settings.ServerPort);
66 }
67 settings.Protocol = (ConnectionProtocol)EditorGUILayout.EnumPopup("Protocol", settings.Protocol);
68 settings.AppID = EditorGUILayout.TextField("AppId", settings.AppID);
69 break;
70
71 case ServerSettings.HostingOption.OfflineMode:
72 EditorGUI.indentLevel = 0;
73 EditorGUILayout.HelpBox("In 'Offline Mode', the client does not communicate with a server.\nAll settings are hidden currently.", MessageType.Info);
74 break;
75
76 case ServerSettings.HostingOption.NotSet:
77 EditorGUI.indentLevel = 0;
78 EditorGUILayout.HelpBox("Hosting is 'Not Set'.\nConnectUsingSettings() will not be able to connect.\nSelect another option or run the PUN Wizard.", MessageType.Info);
79 break;
80
81 default:
82 DrawDefaultInspector();
83 break;
84 }
85
86 if (PhotonEditor.CheckPunPlus())
87 {
88 settings.Protocol = ConnectionProtocol.Udp;
89 EditorGUILayout.HelpBox("You seem to use PUN+.\nPUN+ only supports reliable UDP so the protocol is locked.", MessageType.Info);
90 }
91
92 settings.AppID = settings.AppID.Trim();
93
94 EditorGUI.indentLevel = 0;
95 SerializedObject sObj = new SerializedObject(this.target);
96 SerializedProperty sRpcs = sObj.FindProperty("RpcList");
97 EditorGUILayout.PropertyField(sRpcs, true);
98 sObj.ApplyModifiedProperties();
99
100 GUILayout.BeginHorizontal();
101 GUILayout.Space(20);
102 if (GUILayout.Button("Refresh RPCs"))
103 {
104 PhotonEditor.UpdateRpcList();
105 Repaint();
106 }
107 if (GUILayout.Button("Clear RPCs"))
108 {
109 PhotonEditor.ClearRpcList();
110 }
111 if (GUILayout.Button("Log HashCode"))
112 {
113 Debug.Log("RPC-List HashCode: " + RpcListHashCode() + ". Make sure clients that send each other RPCs have the same RPC-List.");
114 }
115 GUILayout.Space(20);
116 GUILayout.EndHorizontal();
117
118 //SerializedProperty sp = serializedObject.FindProperty("RpcList");
119 //EditorGUILayout.PropertyField(sp, true);
120
121 if (GUI.changed)
122 {
123 EditorUtility.SetDirty(target);
124 }
125 }
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